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bridgesource2plugin's Issues

Option for shaders

Add launch options for shader types, default to vr_complex.vfx and vr_projected_decals.vfx based on asset type.

Add a licensing disclaimer in the Readme

New Quixel users often don't know Megascans are free for Unreal Engine use only. Using the assets in S2 will need a subscription from here:
https://quixel.com/pricing

Nothing wrong with the tool itself, it'd just be useful to have a notice for new Quixel/Source users (especially with s&box releasing this year)

Option to remove extra textures

Displacement, fuzz, etc. don't get used right now. These wont get copied into the compiled asset but do result in extra source content size.

  • Option to remove unused textures

Basic asset type support

Types in Bridge:

  • 3D Assets
  • 3D Plants
    • No multiple materials or mesh variations
  • Surfaces
  • Decals
  • Atlases

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