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frequencywalkie's Introduction

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frequencywalkie's Issues

Method to edit keybinds for changing frequency?

A couple other popular QoL mods overlap with the new default keybinds for this mod (R and F.) Could a more accessible method to edit the change frequency keybinds be added?

Making it editable in something like the in-game keybinds menu (using InputUtils) might be the best option to implement, and could make the mod more easily usable for people with modpacks or other keybind preferences; even if it creates a dependency. (Should be easier than trying to make it editable using the thunderstore/r2modman config editor afaik.)

Communication is heard through all the channels

Currently using a modpack I created with every mod being compatible with eachother. The list of mods is in the image.
Screenshot_1

Using these mods while using the FrequencyWalkie mod, you can hear people talk across all channels no matter what channel you are on.
If I am on channel (example) 19.2 and my friend is on 40.1, they both can talk to eachother.
This was both tested at the company building, in orbit and on moons.

Changing frequencies with multiple walkie talkies

When changing frequencies using a walkie talkie but then switching to another one, the frequency displayed on the other one doesnt get updated.
EquipItem could either be patched to update the newly grabbed walkie talkie or we could keep a hashmap of all of our walkie talkies and their frequencies

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