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License: MIT License
Describe your idea
Add option to colour chat messages, perhaps based on type or user. Type will need an extension of the properties object for each system.
Describe your idea
Add support for the Customizable Chat Tabs module to allow logs to be displayed in a separate tab. See #2 and mclemente/fvtt-chat-tabs/issues/3
Describe your idea
Add an option to group changes that are part of the same update.
Describe your idea
Add functionality to undo any change logged.
It would be a great addition if it was possible to export/import the settings for what is tracked. I run multiple games, and if I want to change what is tracked, it's sometimes hard to find the settings again in each game.
Thanks for the incredible module.
Describe your idea
Add Old-School Essentials (OSE) as a supported system.
Describe your idea
Would it be possible in the future to log the creation or deletion of items for an actor?
Like the actor gets a new item or looses it.
Maybe I'm blind but I think I didn't see that option.
Hi, great module, but it lacks support for the DnD5e optional Ability Scores, like Sanity. These are optional but supported by the DnD5e system by default, so it would be great if your module supported them as well!
Describe the bug
Derived properties, for example, actor.isEncumbered
, do not trigger a preUpdate and are instead updated directly. The solution to resolve may be to list the derived properties, so that a separate check is made whenever an update occurs to check whether any derived properties have also changed.
Steps to reproduce
Describe the bug
Error is thrown during dnd5e 3.0.0's _enrichChatCard
method due to the message-sender
element being removed during the renderChatMessage
hook. foundryvtt/dnd5e/issues/2835
Steps to reproduce
Versions:
Right now when a value changes (such as hit points), your module will show the original amount and the new amount. So if someone takes 5 points of damage, it might show 80 > 75. This is generally fine, but I do run into an awful lot of scenarios where damage automation goes wrong, maybe there's a bug, maybe a spell is configured wrong, maybe a player forgot to unselect their targets from last turn, and now suddenly 15 characters took damage that weren't supposed to. In a situation like that, it would really help me to see what the difference in value was, so that I can, at a glance, tell if any character took half or double damage from damage resistances/vulnerabilities, or what have you.
I'm wondering if it would be possible to change the output to include this number, so for instance, in the above scenario, the output might say: 80 > -5 > 75 or something to that effect.
Describe your idea
No options to track warlock spells slots. Changing of it does not emit new message.
Versions
Additional context
Logging to separate chat/window is great feature too).
upd: You can use existing module for chat: https://foundryvtt.com/packages/chat-tabs
You just need to set type of log messages
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