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View Code? Open in Web Editor NEWTower defense game written in C++
Tower defense game written in C++
Environment have very basic functionality thanks to #16 .
Though we want to make it so that each number in environment can have effects.
This could be done by having an environment object in which we put modules. And then you can ask the environment object if it is a buildable spot or give it a virus/tower/projectile and it applies its effect on that object. Instead of just checking int numbers as it is now.
When adding towers you need to add them to the key->function map manually as well. You should be automated and read from file.
The tower file standard might need som additional information for this to be implemented.
Maps should be loaded from file into the game.
Currently only tested on linux platforms.
A menu when the game starts to select map, campain, load and exit.
Or something like that.
If the game will have many waves (very likely) it would be nice to know how far one has progressed. Current wave number / Max wave number would be nice to have in the intel
Stats:
optional:
I all files a lot has been rewritten.
We should make sure that everything included actually is used in the code that they are included.
Found interesting bug:
When drawing the cursor the right side of the frame is erased.
But it only seems to appear when the board is large enough.
Found in dimensions 10x80
Resize terminal so it fits the game (maybe...):
https://stackoverflow.com/questions/4738803/resize-terminal-and-scrolling-problem-with-ncurses
The path that the homing projectile takes is ugly.
(Below '-' means empty since whitespace is spooky in markdown)
As it is now:
i'''''''
--------'
---------'
----------@
As it should be:
i''
---'''
------'''
---------@
The changes should be made in "bool HomingProjectile::step()"
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