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terminal_defense's Issues

Environment

Environment have very basic functionality thanks to #16 .
Though we want to make it so that each number in environment can have effects.
This could be done by having an environment object in which we put modules. And then you can ask the environment object if it is a buildable spot or give it a virus/tower/projectile and it applies its effect on that object. Instead of just checking int numbers as it is now.

Must hard-code towers to build them

When adding towers you need to add them to the key->function map manually as well. You should be automated and read from file.

The tower file standard might need som additional information for this to be implemented.

portability

Currently only tested on linux platforms.

Start menu

A menu when the game starts to select map, campain, load and exit.
Or something like that.

Current Wave in Intel

If the game will have many waves (very likely) it would be nice to know how far one has progressed. Current wave number / Max wave number would be nice to have in the intel

Intel info

What the intel message should contain

Stats:

  • RAM (currency)
  • CP (control points, hp)
    Info:
  • Next wave number
  • Last wave number
    Control
  • Build button info
  • Next wave button
  • Menu button

optional:

  • fps

Should make sure we do not include anything not used.

I all files a lot has been rewritten.
We should make sure that everything included actually is used in the code that they are included.

  • Files in root dir checked
  • Files in maps checked
  • Files in virus checked
    • Files in wave checked
  • Files in tower checked
    • Files in projectiles checked

GUI - Frame drawing bug

Found interesting bug:
When drawing the cursor the right side of the frame is erased.
But it only seems to appear when the board is large enough.
Found in dimensions 10x80

Homing projectile path

The path that the homing projectile takes is ugly.
(Below '-' means empty since whitespace is spooky in markdown)
As it is now:
i'''''''
--------'
---------'
----------@
As it should be:
i''
---'''
------'''
---------@
The changes should be made in "bool HomingProjectile::step()"

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