This is where I will keep all my DFUnity Mods for myself and other developers.
I need to add:
- Add shield cs script.
- Outfit Manager Module, both assets and compiled.
This is where I will keep all my DFUnity Mods for myself and other developers.
The weapons are lowered like in full screen mode, and the arrow indicator in the center does not go up too
I noticed on the front you have: "This is where I will keep all my DFUnity Mods for myself and other developers."
Great! Are you releasing as MIT License or on a case by case? Reason I ask...I am using the DFUnity framework as a content pipeline and game framework/engine and (building all new art and story, sound and so on) and would love to use your combat stuff in that as well. Happy to give credit etc. Just wanted to make sure that is all good before I get too excited. :-)
As the title says, after you throw the hook it seems to spawn a second set of weapons so you now have two swords to attack with
I am trying to use the Minimap mod but I'm having issues with it rendering assets inplace of a white box in the top right of the screen.
I am using Linux and I suspect this might be the cause so I tried to see if I could build it myself with Linux as the target build to test this but I'm unaware of the assets and settings used for building it when creating the dfmod.json file.
any help would be appreciated, thanks
Will the shield module find its way here as well?
Using https://github.com/l3lessed/l3lessed-DFUnity-Mods/blob/main/l3lessed%20Enchanted%20Compass%20-%20Minimap%20mod/Vortex%20Installer/l3lessed%20Enchanted%20Compass%20-%20Windows.rar that was posted on or about 5/9.
I had previously had the minimap.dfmod installed on my save but it had no colors on buildings and I didn't know about all the settings to disable the effects over the compass like snow and blood so I disabled the mod. Upon reloading my game I had some unknown items in my inventory (the old lens, repair kit, compass, etc) so I dropped them on the ground and continued on without the minimap.
Recently I was watching a video and saw the settings for the mod outside of the game. I then reinstalled the mod, loaded the game and adjusted the settings to remove all the environmental effects as well as de-selecting the option to need the compass equipped. Loaded the save and... nothing... double pressing the numpad + key changed my cursor to what it was normally in ingame settings but no minimap or settings scroll.
I then went hunting and found the thread on dfworkshop.net and saw that there was a new version (doesn't appear on nexus?). So I came here, grabbed it, and installed "Blessed Enchanted Compass.dfmod" instead of "minimap.dfmod". Loaded up the save and nothing still. Saw a users post over on nexus about him giving himself a compass by editing the save file, so I did that with the items from a new save... repair kit, gears, glass and the compass. Loaded the save and the items were back. Still no minimap without equipping the compass though.
So, TL;DR of all this is how do I get the minimap without equipping the compass?
On testing in 10.26:
I can change the block key to something like: F
That works and I can block with F as expected, but then Swing Weapon normal key binding stops allowing me to punch or swing sword and only swings shield I think as if to Perry I think is the animation? (shield moves to the left - off screen when pushing Mouse1)
It looks like it may just be because some of these haven't been implemented yet:
private bool parryKeyPressed;
private bool attackKeyPressed;
private bool offHandKeyPressed;
private bool handKeyPressed;
private bool mainHandKeyPressed;
It is installed but no weapon/shield appear in the left hand, both LMB/RMB control the primary weapon. Tested with all other mods disabled or completely removed from the mods directory.
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