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godot-multiplayer-tutorial's Issues

Player2 Local Splitscreen aiming does not work

Second Player aiming joystick seems to have no connection.

Is the function that calculates the angle working?
Are the split inputs working as expected,?
Is the trig function for angle correct?
Does this affect all controllers or just for players other than 1?

Host IP relies on API call - race condition

Getting an external ip for multiplayer currently depends on an external api call. This however is slow and dependent on internet, and since the display code for the main menu is single threaded, a race condition is created.

If the api returns the response before the menu finishes rendering, everything is fine.
But if it does not, then the code throws a null error and the program crashes.

Is there a better way to find external ip for hosting that doesn't require api?
or is there a way to asynchronously call this to spare the race condition?

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