Comments (5)
I'm not familiar with Defold. How does it load Lua from GitHub? When trying to load this repository, do you get any error messages?
from lua-state-machine.
No errors messages, which is pretty strange. Here's a 3-second overview of how it loads Lua from GitHub: https://defold.com/manuals/libraries/
Like I've said, I use the same process for other Lua modules. In the meantime, I'll check if there's another way to import.
from lua-state-machine.
I cut a new 2.0.0 release here (https://github.com/kyleconroy/lua-state-machine/releases/tag/2.0.0). Maybe that will work?
from lua-state-machine.
Nope, didn't work. Maybe Defold requires some special files to be a part of the library or something. I looked into: https://github.com/britzl/cucumber-defold/releases (which is just a random lua module) and I see that it holds a game.project file, which is specific to Defold.
That's all right though, I can still download your source code manually and use it that way. When you set a github dependency in Defold, it actually downloads the source code from GitHub whenever you build and run your program, instead of holding the source code in the project folder itself.
Is it all right with you if I just download the file as a .lua and use it that way? It would then be distributed in the source files when I release the project.
from lua-state-machine.
Yep! lua-state-machine is MIT licensed which means you can basically do whatever you want with the code. Good luck!
from lua-state-machine.
Related Issues (11)
- Tail calls gives "stack overflow" HOT 1
- Publish to LuaRocks? HOT 3
- 'Asynchronous State Transitions' hasn't been implemented yet? HOT 2
- State does not change back to initial with 3-way omnidirectional non-wildcard state machine HOT 2
- Clean example HOT 5
- Release 2.0.0 to luarocks
- Why does the call back fire twice?
- Consuming XState configurations
- Implementing History State
- List possible events from current state HOT 5
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from lua-state-machine.