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kyapp69's Projects

universalrenderingexamples icon universalrenderingexamples

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

universalshaderexamples icon universalshaderexamples

Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

univrm icon univrm

UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/

urp-pixelgrids icon urp-pixelgrids

Procedural shadergraphs for simulating pixel grids on LCD/LED/CRT display panels or screens

urp-sun-shafts icon urp-sun-shafts

A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect

urpfog icon urpfog

Testing Post Processed Fog in Unity Universal Render Pipeline

urpwater icon urpwater

WebGL demo of several Unity URP Water implementations

usd icon usd

Universal Scene Description

usd-unity-sdk icon usd-unity-sdk

Integration of Pixar's Universal Scene Description into Unity

utd-ecs icon utd-ecs

Unity Tower Defense game using the Enitiy Component system.

utf8json icon utf8json

Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).

utilityai icon utilityai

Bare-bones utility AI implementation for Unity3d.

v2ray-core icon v2ray-core

A platform for building proxies to bypass network restrictions.

v2rayng icon v2rayng

This project is currently discontinued. Please use this code with care and considering adopt it.

v3-core icon v3-core

🦄 🦄 🦄 Core smart contracts of Uniswap v3

v3-sdk icon v3-sdk

🛠 An SDK for building applications on top of Uniswap V3

valleyofcubes_unity3d icon valleyofcubes_unity3d

Valley of cubes is a game replica of Bluk, its a 3D simple game best suited for mobile devices.

varianttalk icon varianttalk

Example code and slides for my talk "std::variant and the Power of Pattern Matching"

vdvolume icon vdvolume

A voxel-based volume renderer for virtual dissection written in Unity. You can import CT scans and display and modify millions of voxels in real time. The application makes use of parallel computing on CPU and GPU.

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