This is a collection of effects resulting by the design of realtime rendering systems and appropriate solutions to these issues.
Problem: Aliasing of polygonal edges
Solution: Subpixel Morphologic Anti-Aliasing
Problem: Variing texture sharpness with magnification/minification as well as moire effects
Solution: Mipmaps. Generate multiple versions with different resolution of one texture
Problem: Magnified Textures will generate a pixellated look.
Solution: Filtering textures will smooth out pixelation.
Problem: Objects further aways from the viewer appear smaller than those closer Solution: Projects these objects from 3D space to a 2D Image using a projection matrix http://www.songho.ca/opengl/gl_projectionmatrix.html. Solution: For VR: Compensate for lens distortion with fresnel lenses in VR Headsets as well. Display stereoscopic split-view.