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paz-unpacker's Issues

Not an issue, just a question.

Hello! I recently got into exploring BDO models and found your unpacking tool extremely helpful and easy to use. However, I didn't expect that I still won't be able to directly use the model data in a 3d render engine to manipulate or view it from different angles. I found a tool that supposedly can do that but the NativeDecompress.dll lib that it uses is Themida protected and not opensource so I prefer not to run it on non-VM. Link: https://www.reddit.com/r/blackdesertonline/comments/434pl2/tool_black_desert_explorer/

Do you have any tips on how to approach viewing the unpacked files in a 3d engine and how to mimic game rendering engine settings? Thank you for your time.

Faster Treeview

Make Win32 treeview faster.
TODO: Insert item when its grandparent has been opened.

contact

Hi, can I contact by email? We hope to customize the game's multi-language patch.

Not an issue, more of a request

Hey,
Firstly, I'd like to say thanks for the great program, has been very useful for a long time. :)

I do have a small request, if possible.
The bdo mobile paz files aren't encrypted, would it be possible to have an option to not check for encryption so it can be used with those paz files as well as pc?

They do unpack fine with quickbms and the blackdesert script (with the no_encryption option set to 1), so nothing else besides encryption has changed.

And sadly i don't really know C++ at all otherwise I'd try to it myself.

Thanks

Corrupted files

In some cases your program produces currupted files.

Even if file.uiOriginalSize < file.uiCompressedSize it still can be compressed. As you have stated in README.md, all compressed files have signature 0x6E, original file size (long), this file size (long). So I have added just simple test if decrypted file starts with 0x6E:

Main.cpp line 376:
if (bCompressed || decrypted[0] == 0x6E) {

This change seems to fix the issue. Tested with NA/EU and RU clients.

Repack?

Can you add repack method? Sorry my bad english.

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