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Framework for building asynchronous, multi-threaded gRPC services

License: Apache License 2.0

Python 6.17% CMake 6.68% C++ 82.66% Shell 4.49%

async_grpc's Introduction

Tiny C++ gRPC Server Framework

Objective

This repository contains a C++ gRPC framework for building asynchronous, multi-threaded gRPC servers. The framework is simple to use and supports arbitrary RPC types, i.e. all combinations of streaming and unary requests and responses.

Motivation

gRPC is Google's open source RPC system which relies on Protobuf as a message serialization format.

gRPC makes it convenient through its protobuf compiler plugin to implement synchronous servers. For Cartographer, sensor data (IMU, odometry, fixed-frame poses) and intermediate local SLAM results need to be continuously streamed to the cloud Cartographer instance. Strict time ordering is only required for sensor data of the same type. Therefore it is natural to have up to 4 client-streaming RPC connections concurrently open per mapping client. With a server handling requests synchronously even for small robot fleets this would quickly result in unnaturally many threads.

A good way to solve this problem is to handle RPC connections asynchronously on the server where a fixed number of worker threads processes RPC event queues. Fortunately gRPC offers a way to asynchronously schedule RPC actions, e.g. RequestAsyncRead(), and also an event queue mechanism to wait for the completion of these events, e.g. ::grpc::CompletionQueue.

So we built a small server framework on top of the existing gRPC async mechanisms to make it convenient to write asynchronous gRPC servers.

Usage

Example: Server offering unary RPC method “GetSquare()”

We start by defining the gRPC service as a proto service definition:

syntax = "proto3";

package proto;

message GetSquareRequest {
  int32 input = 1;
}

message GetSquareResponse {
  int32 output = 1;
}

service Math {
  rpc GetSquare(GetSquareRequest) returns (GetSquareResponse);
}

Note that the above defines an RPC that expects a unary request and generates a unary response from the server. For streaming RPCs the request or response type would have been prepended with a stream annotation (see next example).

Next we define an implementation of the business logic that consumes the request and generates the response, i.e. the RPC handler.

DEFINE_HANDLER_SIGNATURE(
    GetSquareSignature, proto::GetSquareRequest, proto::GetSquareResponse,
    "/proto.Math/GetSquare")

class GetSquareHandler : public RpcHandler<GetSquareSignature> {
 public:
  void OnRequest(const proto::GetSquareRequest& request) override {
    auto response =
        cartographer::common::make_unique<proto::GetSquareResponse>();
    response->set_output(request.input() * request.input());
    Send(std::move(response));
  }
};

When a client establishes a connection to the server to call the GetSquare method, a new instance of a GetSquareHandler is instantiated. The lifetime of each handler is therefore request scoped. The OnRequest() method is invoked with the deserialized client request and the handler now has a chance to react to the request. In this case we perform the calculation, populate a GetSquareResponse proto and pass it to the Send() method to be shipped to the client. Note that for unary response RPCs calling Send() finishes the connection with ::grpc::Status::Ok. Note that we could have decided to call also call e.g. Finish(PERMISSION_DENIED) to error out instead of providing a response.

Next we set up the server and register our message handler.

Server::Builder server_builder;
server_builder.SetServerAddress("localhost:50051");
server_builder.SetNumGrpcThreads(2);
server_builder.SetNumEventThreads(2);
server_builder.RegisterHandler<GetSquareHandler>();
auto server = server_builder.Build();
server.Start();
server.WaitForShutdown();

The server address sets the interfaces and port on which the server will offer the gRPC service. Number of gRPC threads specifies the number of threads the server will use for running the network stack and performing proto serialization / deserialization. Number of event threads determines the number of threads running the business logic, i.e. the GetSquareHandler implemented above.

Note that there is no guarantee on which thread the handler will be created, but once the handler has been created it will always executed for the lifetime of the exchange on the same thread. There is therfore no requirement for the GetSquareHandler to be thread-safe.

Overview

Figure 1: gRPC framework architecture overview.

The above class diagram provides an overview of the most important concepts in the framework. Let's look at these in turn.

Server

The Server class owns all server-wide resources, such as the gRPC completion queues, all event queues and the threads that process these queues (see Threading Model section below for more details). In addition to that the server may own an implementation of ExecutionContext which provides shared state that can be accessed by RpcHandlers in a thread-safe manner (see here for example).

The Server also maintains a mapping from (service name, method name) to RpcHandler implementations. When the server is started it creates the Service objects as needed for the registered methods and passes the mappings to the RpcHandlers to the Services so that they can instantiate the appropriate handlers when requests are issued against their methods.

Servers are set up using a builder pattern. A ServerBuilder is used to specify server properties such as the serving network address or the number of threads to use for completion and event queues.

Threading Model

The gRPC framework relies on two sets of threads for execution. There are a configurable number of gRPC completion queue threads. These threads carry out any network activity through libgrpc and also perform protobuf serialization / deserialization.

The event threads actually run the business logic, i.e. they execute the RpcHandlers. Note that the framework guarantees that for a given RPC method invocation all events are always processed by the same completion queue and the same event queue. For a given Rpc object everything looks single-threaded.

Most events originate in libgrpc by an Rpc object requesting an asynchronous operation such as ::grpc::Service::RequestAsyncClientStreaming. These events eventually show up on their gRPC completion queue and are processed by a completion queue thread. The thread then advances these events to the appropriate event thread, where they are further processed, e.g. the appropriate handler is invoked to perform some action in response to the event.

Service

The Service objects represent gRPC services and are actually implementations of ::grpc::Service. Their job is to route the events that bubble up from the Server to the appropriate Rpc objects for processing. The Service therefore maintains a mapping from its RPC method names to the RpcHandlerInfo objects to be able to instantiate handlers when requests are issued against its methods. In addition to that it also manages the lifetime of the Rpc objects which represent a client connection for a specific RPC method invocation. The ActiveRpcs object owned by the services is responsible for that. An EventQueueSelector is used to select an event queue for incoming requests. By default we simply assign them in a round-robin fashion.

Rpc

An Rpc represents a connection from a particular client for a specific method invocations. One client invoking two different methods on the same server is therefore represented by two Rpc objects. N * M Rpc objects are created when the server is started waiting for incoming client connections, where N is the number of completion queues and M is the total number of methods offered by the server across all services. When a client invokes a method, the connection is randomly assigned to a completion queue by gRPC. The Rpc object responsible for the method on that particular completion queue is cloned and the new Rpc object starts listening for new connections while the old one takes care of any interaction with the client and dies when the method invocation is finished by either client or server.

RpcHandlerInterface

RpcHandlerInterface is the low-level interface implemented by handlers and used by the Rpc object, responsible for the connection to the client, to interact with the handler. It is not user-facing. Rather users implement the derived template class RpcHandler<Incoming, Outgoing>, where Incoming specifies the incoming and Outgoing the outgoing message type. In order to allow users to express that the handler is expecting a stream of requests or responses rather than a single one, we use the templated type Stream to wrap the raw message type. A handler implementation of RpcHandler<Stream<A>, B>expects a stream of A-typed requests and replies with a single response of type B (see also examples below).

Response Generation On Different Thread

For server-streaming (RpcHandler<?, Stream<?>>) RPCs it can be convenient to perform the response message generation on a thread other than the handler thread. For Cartographer we had this situation for streaming local SLAM results to the client: the event of a new local SLAM result becoming available occurs on our SLAM thread and not the handler thread.

So rather than having the user of our framework create a synchronization mechanism between the two threads we built such a mechanism into the framework. A call to RpcHandler<?, ?>::GetWriter() returns a thread-safe Writer object that can be used to enqueue messages into theRpc send queue and notifies the handler thread that it should process that queue. It is always safe to call the Writer from any thread even as the connection is being closing (Writer::write() will return false in that case) as the Writer only weakly points to the Rpc object.

RpcEvent

RpcEvents are used to propagate information from libgrpc to and through our framework. libgrpc uses tagging of asynchronous operations with void* pointers as a way to associate events on the completion queues with the operations that they represent. We tag our async gRPC ops with pointers to RpcEvents which contain enough metadata for Server and Service to be able to route them to their appropriate Rpc objects, where they are acted upon. Most RpcEvents first show up in the completion queue when their corresponding network activity completes and are then advanced to the appropriate event queues for handler invocation. An exception is the WRITE_NEEDED event issued by the Writer objects mentioned above which only weakly point to their Rpc object and are directly injected into the event queue bypassing the completion queue altogether.

Client

Client is a templated convenience class to make synchronous invocations of RPC methods on remote services simple. It offers a uniform interface for all RPC types (i.e. unary, cient-streaming, server-streaming, bidi-streaming). The Client is instantiated with the implementation of the RpcHandlerInterface of the method to be invoked as the template parameter. It relies on the RpcHandlerInterface::method_name() method to extract the fully qualified gRPC method name. The Client is constructed with a ::grpc::Channel that is bound to the server hosting the service. Optionally a RetryStrategy can be passed to make the Client retry failed invocation attempts.

RetryStrategy

A RetryStrategy is passed to a Client to retry failed invocation attempts. Retries are only supported for unary RPCs. The only RetryStrategy implemented at the moment is the LimitedBackoffStrategy which takes min_delay, backoff_factor and max_attempts as parameters.

Example:

min_delay = 100ms
backoff_factor = 2
max_attempts = 5

would retry after 100ms, 200ms, 400ms and 800ms and then give up.

RpcHandlerTestServer

Since all side-effects (that extend beyond the lifetime of an RPC) aRpcHandler can cause must happen through the ExecutionContext, it is desirable to test handlers by mocking the ExecutionContext, throw some gRPC requests at the handler and expect certain call invocations on the ExecutionContext. In practice this is however slightly complicated by the fact that all RpcHandler executions are asynchronously.

The RpcHandlerTestServer is a convenient way to test RpcHandlers. It is instantiated with the handler-under-test as a template parameter and automatically starts a new Server with only that RpcHandler registered. The methods SendWrite(), SendWritesDone() and SendFinish() can be used to synchronously drive the RpcHandler through its lifetime, i.e. when these methods return, all invocations on the RpcHandler side are guaranteed to have completed.

The RpcHandlerTestServer achieves that by wrapping the handler-under-test in a RpcHandlerWrapper and conspires with that wrapper to ensure that it only returns once the RpcHandler invocations have completed.

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