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Vanilla-Retraced

v1.0 of Vanilla Retraced:
The upgrade to Stronghold Crusader using the UCP with a new castle set for the first and second Skirmish Trail!
A complete pack for all 2nd trail maps and also some updated vanilla textures are included! Enjoy :D

Watch the official announcement trailer here: Vanilla Retraced - Stronghold Crusader Upgrade Pack

Installation Instructions

  1. Download the code via zip by clicking on this button:
    image
    or alternatively clone this git repository, so you will have an easier time updating when this repository will get an update for newer UCP versions.
  2. Extract the contents to a new folder inside your stronghold Crusader directory
  3. Backup the maps and the gm folder by copying them and renaming the copies into something like "maps_backup", "gm_backup" (in case you only want some textures, choose those you like from the list below)
  4. Copy and paste the gm and the maps folder into your stronghold crusader folder and accept the override
  5. Install the UCP setup, by opening the UnofficialCrusaderPatchGUI.exe inside the UCP folder and selecting your Stronghold Crusader directory. Then hit "install" and wait for the loading bar to be finished. Notice, you should close the game, before you install the Unofficial Crusader Patch on it!

Taking part in the M80 TheBigOne Challenge

To take part in the Challenge, please refer to the rules stated inside of the Vanilla Retraced Challenge M80.pdf

List of textures added by Monsterfish:

anim_pitch_dugout, tile_buildings2 = pitchrigs edges blending better with swamp
body_arab_assassin = assassin colors get more identifiable
body_fighting_monk = monk colors get more identifiable
body_horse_archer = different color horses for horsearchers
body_tent = styled tents, based on arabian, european or player lord
cracks = cracks in buildings blend in better
face800_blank, interface_buttons = adding troops numbers to the mercenary post and barracks
tile_chevrons, tile_land8 = making mountain slopes less bright and blend in with the sand textures of the desert
tile_land3 = prettier round crenelations, gravel + stone coloring for better identification
tile_land_macros = sumpf/pechtexturen/angepasste oasen texturen
tile_rocks8 = rocky terrain texturing prettified, blending better with rocks
tile_sea8, tile_sea_new_01 = adjusted brightness and coloring of sea and river
tree_shrub2 = fixed levitating bush to be grounded

Thank you to all contributers

Crusader Pilaw made most of the new maps for the second trail
Monsterfish made the updated vanilla textures
Heroesflorian remade map 76
Nevikov remade map 62

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