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Przemyslaw Korzeniowski's Projects

particlenavier icon particlenavier

Implementation of "Particle-based Viscoelastic Fluid Simulation"

particlesolver icon particlesolver

CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Application".

picar_ros icon picar_ros

ROS node for SunFounder Smart Car Kits v2.0 (PiCar-V and PiCar-S)

pmw3360dm-t2qu icon pmw3360dm-t2qu

https://www.tindie.com/products/jkicklighter/pmw3360dm-t2qu-motion-sensor/

positionbaseddynamics-elasticrod icon positionbaseddynamics-elasticrod

Position Based Elastic Rod for Jan Bender's PBD library. Bending and twisting constraint adapted from https://github.com/serpheroth/rod

positionbasedfluids-1 icon positionbasedfluids-1

position based fluids based on paper 'position-based fluids [siggraph 2013]', as my final project on animation class

pysph icon pysph

SPH fluid simulation with advanced screen space fluid rendering, using pyopengl and pyopencl.

raytracebvh icon raytracebvh

HLSL GPU ray tracer utilizing a BVH tree as an acceleration structure

rod icon rod

Position based elastic rod

sce_vectormath icon sce_vectormath

SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU

simpleflow icon simpleflow

A simple OpenCL / OpenGL fluid simulation and renderer

sph-ishii icon sph-ishii

Smoothed particle hydrodynamics demo, primarily using Particle-based Viscoelastic Fluid Simulation as reference, with code referenced from https://imdoingitwrong.wordpress.com/2010/12/14/why-my-fluids-dont-flow/ as a base

surgical icon surgical

An open-source simulator for surgical tools.

tetcutter icon tetcutter

Cutting a tetrahedra requires a lookup table to handle different cases. This project helps to identify those cases.

unity-raytracing icon unity-raytracing

Demo of volume rendering a data cube in Unity by performing ray tracing on the GPU

upfork-particles icon upfork-particles

A simple point-mass physics simulation engine plugin for Processing. Features implicit integration for stability. It has both a Runge-Kutta 4/5 for forces for which you don't want to provide a Jacobian and a much more stable imlicit Euler integrator as detailed here: <http://www.cs.cmu.edu/~baraff/sigcourse/notese.pdf>

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