Name: Przemyslaw Korzeniowski
Type: User
Company: KRN Labs / Imperial College London
Bio: Postdoc researcher and developer of virtual/augmented reality simulation software
Twitter: korzen303
Location: Kraków, PL / London, UK
Blog: http://www.imperial.ac.uk/people/p.korzeniowski
Przemyslaw Korzeniowski's Projects
Implementation of "Particle-based Viscoelastic Fluid Simulation"
CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Application".
A Unified Particle System for Real-Time Simulation of Physical Phenomenon
ROS Packages for Sensable Phantom Omni device
ROS node for SunFounder Smart Car Kits v2.0 (PiCar-V and PiCar-S)
Interfacing PixArt PMW3360 with Arduino
https://www.tindie.com/products/jkicklighter/pmw3360dm-t2qu-motion-sensor/
Position based dynamics in Unity
Position Based Elastic Rod for Jan Bender's PBD library. Bending and twisting constraint adapted from https://github.com/serpheroth/rod
position based fluids based on paper 'position-based fluids [siggraph 2013]', as my final project on animation class
SPH fluid simulation with advanced screen space fluid rendering, using pyopengl and pyopencl.
HLSL GPU ray tracer utilizing a BVH tree as an acceleration structure
Position based elastic rod
SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU
A simple OpenCL / OpenGL fluid simulation and renderer
Smoothed particle hydrodynamics demo, primarily using Particle-based Viscoelastic Fluid Simulation as reference, with code referenced from https://imdoingitwrong.wordpress.com/2010/12/14/why-my-fluids-dont-flow/ as a base
Source code for our 2014 MiG paper: "Strain Limiting for Clustered Shape Matching"
An open-source simulator for surgical tools.
Cutting a tetrahedra requires a lookup table to handle different cases. This project helps to identify those cases.
A unified particle framework similar to NVIDIA FleX.
Demo of volume rendering a data cube in Unity by performing ray tracing on the GPU
Examples of using the Job System in Unity3D
A simple point-mass physics simulation engine plugin for Processing. Features implicit integration for stability. It has both a Runge-Kutta 4/5 for forces for which you don't want to provide a Jacobian and a much more stable imlicit Euler integrator as detailed here: <http://www.cs.cmu.edu/~baraff/sigcourse/notese.pdf>
WebGL-based Unified Particle System