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cdda-item-creator's Issues

target_attack not applying properly to output

This, when input into the spell creator: image

gives this output:

{
"id": "pk_enhance1",
"type": "SPELL",
"name": "PK Enhance I",
"description": "The most basic Psychokinetic ability, affecting your own body. This ability enhances your phyiscal strength and agility, a great base to expand into manipulating objects without your body between your mind and the object.",
"message": "You focus your mind on your own body, if you believe you are stronger and faster, you are.",
"sound_description": "",
"effect": "none",
"effect_str": "pk_eff_enhance1",
"min_duration": 30000,
"duration_increment": 6000,
"max_duration": 90000,
"base_energy_cost": 100,
"energy_increment": -2.0,
"final_energy_cost": 80,
"spell_class": "PSION_PK",
"max_level": 10,
"base_casting_time": 200,
"casting_time_increment": -5.0,
"final_casting_time": 150,
"valid_targets": [
"self"
],
"flags": [
"SILENT",
"NO_HANDS",
"NO_LEGS",
"CONCENTRATE"
]
}

I tried this several times, the target_attack is not being entered, and even seemed to reset itself to none while I did other things.

tab orders

give sensible tab orders to the forms

How does this work?

Hello, KorGgenT, and I'm sorry to bother you! I was looking for CDDA related utilities online, this came up. Looks interesting, but it doesn't seem to have any instructions for compiling or anything. How would you get it working?
(I know it's not up to date, but I'm mostly playing with E Stable or not too long after that release experimental, all pre-Nested stuff, so it would still have utility)

force variable limits

need to check consistancy for min and max, and enforce proper value usage. i.e. max at least min.

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