Comments (5)
Actually don't waste time with this unless we actually need zoom. The effect won't work with what I'm thinking and instead we will get a fish bowl affect that we don't want
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Idk if replying to this email works but I think we want movement separate
to camera, I have gotten sahils driving game code and I think we can try
and work from there
On May 11, 2015 12:11 PM, "KonradJanica" [email protected] wrote:
Actually don't waste time with this unless we actually need zoom. The
effect won't work with what I'm thinking and instead we will get a fish
bowl affect that we don't want—
Reply to this email directly or view it on GitHub
#9 (comment)
.
from cg_assign3.
Yeah replying works, that's pretty handy to know. Love Github!
Package and attach it to the facebook group ASAP. I'm really stuck on how to change local position of object into global space in the world. I know of a really crude way of doing it but I couldn't figure out how to translate the object's position to the road's position for collision detection.
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i think we can close this?
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yeah, definitely. There is no reason at all to do car is camera, it's too inflexible especially with clipping through the cliff on turning.
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Related Issues (17)
- Cliff corners need to be 'smoothed out' HOT 1
- Chase Camera
- Moving lighting calculations into fragment shader HOT 3
- Tasks left to do HOT 2
- GameController class? HOT 1
- Time overflow
- Normal Calculation HOT 2
- Camera Zooming is broken HOT 1
- Delta Time single calculation
- Lighting for water
- HIGH PRIORITY: Collision HOT 5
- HIGH PRIORITY: Terrain Circular Buffer HOT 2
- First person view see through window
- Headlights angle HOT 1
- NPC Car Headlight - Front Pointlights
- Clean up old branches HOT 1
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