Comments (6)
With that resolution you're limited to scanline drivers (IMO). They just emit a line of pixels which means the (sprite) renderer(s) can be designed independently. IOW any of the matching scanline drivers would work.
That said, have you looked at the P8X Game System s/w? Or rather, what's wrong with using that? It seems to cover all your requirements although I'm not sure about the 8 per scanline demand.
from waitvid.2048.
Uhhh...OK. Didn't realize that was out there! Dang! Thanks for the great reference!
That looks like almost exactly what I need. I will check it out.
What I'm looking for is a video system for a 65c02 computer I am building. So the GPU section of that project may be perfect.
Thanks again!
from waitvid.2048.
DId you find what you're looking for?
from waitvid.2048.
Not at the moment. However, I am getting much closer to finishing my SBC based on a 65C02. That computer will have a Propeller driving VGA and I will certainly look to this repo for examples. Once I learn the drivers better, I will attempt to add sprite support.
But that's the beauty of using a Propeller as your computer's video processor. Better programmers than me can give it incredible drivers and it's like adding a new processor in software. :-)
from waitvid.2048.
OK, let me know when you need support.
from waitvid.2048.
Sure will.
Thank you for your help.
from waitvid.2048.
Related Issues (20)
- POC 80x25 RAM patch for 640x400 resolution HOT 1
- sync demo for 50x18 ROM driver introduces (harmless) glitch HOT 1
- Doesn't work with propboe HOT 6
- Duplicate foreground pixel, instead of background, in ninth column, so line drawing characters connect HOT 33
- Look into sync-isolation for 80x25 RAM CDUP HOT 1
- Look into sync-isolation for 80x25 RAM NINE HOT 2
- Reactivate blink mode for 80x25 RAM NINE HOT 4
- ASCII / Attribute bytes are swapped for 80x25 RAM NINE HOT 3
- development: 80x25 RAM C0DF HOT 2
- POC/40x32 RAM extension HOT 4
- review cursor thickness for 80x25 RAM NINE HOT 2
- look into 640x480 scanline driver HOT 3
- cleanup coreView HOT 1
- POC/320x256.4 full colour update (6bit/8bit colour) HOT 1
- add cursor(s) to 128xP RAM (480p style)
- New driver for specific device HOT 3
- [DDK] Update 128xP driver to support 8x16 fonts HOT 1
- add minimal cursor stuff to 128xP demo HOT 1
- sync code for 50x18 driver HOT 2
- Help how to use your drivers/C3Synapse VGA HOT 14
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