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peasant's Introduction

Hi there 👋

I'm Emil Orvik Kollstrøm. I'm a Domain Architect for Sportradar 🏀

Right now I'm learning Rust and Go, but I also really like programming in Kotlin.

Find me ⬇️

🏠 Website: kollstrom.net

🐦 Twitter: @kollstrom

📷 Instagram: @kollstrom

peasant's People

Contributors

kollstrom avatar stylee91 avatar

Watchers

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peasant's Issues

Cutscenes

  • Ghost in intro: "We need to save our kids"
  • Ghost inside dungeon: "I can help you scare the guards"
  • Save pirate : "Thanks for saving me"

UI Display size

UI elements are displayed differently on different screen sizes

Animator is not playing an AnimatorController

After switching back from ghost:

"UnityEngine.Animator:SetFloat(String, Single)
GhostController:moveplayer() (at Assets/Scripts/Player/GhostController.cs:79)
GhostController:Update() (at Assets/Scripts/Player/GhostController.cs:50)"

Caught by guard

  • Guard: "HEY!"
  • Screen shows guard with "!" over his head
  • Captured sound plays
  • Fade to black

Credits

  • Fade screen to black
  • Switch to Credits screen: long text field with camera scrolling down

Start screen

  • Logo
  • Music (just use the Adventure theme?)
  • Press "Space" to start
  • Transition to Intro scene

Outro

  • After talking to pirate the player walks onto the ship
  • The ship goes off
  • The screen fades to black
  • Dialogue on child soldiers
  • Credits
  • Goes back to start screen

Tile lines

Background can be seen through when moving on some objects
Pixel-snap something?

Music

  • Dungeon theme
  • Adventure theme

Celebration sound

  • Add celebration sound after saving the pirate
  • Should be played when he walks away

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