kode80 / pixelrenderunity3d Goto Github PK
View Code? Open in Web Editor NEWPixelRender is a complete system for realtime rendering of 3D scenes as 2D pixel art in Unity3D.
PixelRender is a complete system for realtime rendering of 3D scenes as 2D pixel art in Unity3D.
I know this probably isn't the right place for this, but you're pretty hard to track down otherwise. It seems the ability to purchase a commercial License for this product has been removed from your website. Is that still an option? How might one go about that? You have a lot of outstanding work, and deserve support!
After initial import into a Unity 5.3.5f1 project, the following warning appears:
Shader warning in 'kode80/PixelRender/PixelArtShader': Output value 'vert' is not completely initialized at line 82 (on d3d11)
Compiling Vertex program with DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
Adding UNITY_INITIALIZE_OUTPUT(v2f, o); after line 84, appears to resolve the issue. Lines 84 - 86 end up looking like this:
v2f o;
UNITY_INITIALIZE_OUTPUT(v2f, o);
o.pos = mul(UNITY_MATRIX_MVP, v.pos);
(Interestingly, it seems that once the warning has cleared, the newly introduced line can be removed.)
Hi!
When Compiling for android launches two errors and gameobjects using the shader are black. I'm using the 5.4 unity version.
I tried to fix it, but I have not been lucky.
Errors:
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