SunLight v0.1.2 Beta - 03/05/07 -Compiles for LightWave versions 8.5 and 9.0 -Camera and light positions are now exported -Four of the five LightWave light types are eported to the nearest SunFlow equivalents:
LightWave SunFlow
--------- -------
Distant -> Sun/Sky
Point -> Point
Spot -> Directional
Area -> Meshlight
-The exported lights are not a 1:1 conversion:
-LightWave spot lights are cones, SunFlow directional lights are columns
-LightWave area lights do not render and emit light from both sides,
SunFlow meshlights render as geometry and emit light in the direction of
its surface normals.
Fixed Bugs: -Z axis was reversed on the camera
Note: .sc files are saved to the project folder current at export time
SunLight v0.1.1 Beta - 2/18/07 Limitations of the current build: -Single light source currently hard coded -Does not currently export camera motions, only initial position and rotation -All objects currently exported with simple default shader -All objects must be frozen and tripled prior to export -Name of exported .sc files not yet user definable -hard coded xz ground plane
Fixed Bugs: -Camera Heading rotation +/- reversed
Known Bugs: -Occasional funky exported scene names -Does not properly export deformations (like ODEfL)
Other: -Image size and aspect ratio are calculated from camera resolution -Camera fov is LightWave's horizontal fov