Comments (1)
Yes, this is from the time when you couldn't specify 0 parity shards.
Simplified the code a bit to cover all cases.
Thanks for the report!
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Related Issues (20)
- Wrong reconstruct result HOT 1
- unrecognized instruction HOT 1
- simple-encode/decoder not working? HOT 3
- Installation issue options.go: cpuid.CPU.xxx undefined (type cpuid.CPUInfo has no field or method xxx) HOT 2
- Benchmarks are wrong as you're testing very small chunks HOT 7
- Inversion cache leaking memory? HOT 16
- Two zero valued bytes added to the end of decoded file HOT 3
- Are different encoders compatible? HOT 3
- About the inversionTree root HOT 5
- Unstable performance of the implemented reedsolomon HOT 4
- Slice bounds out of range at ReconstructData HOT 8
- replace [][]byte with []byte to reduce gogc scan time HOT 4
- Suggestion: Export Galois field arithmetic and move it to a subpackage like reedsolomon/galois HOT 2
- Can we use WithLeopardGF16(true) when shards are less than 256?
- runtime error: slice bounds out of range HOT 3
- Slice bounds out of range [6400:3200] in codeSomeShardsAVXP HOT 4
- Consider introducing a new error when shard size is not a multiple of 64
- (*reedSolomon).codeSomeShardsGFNI and others should make use of defer for sync.WaitGroup operations like .Done() and .Wait() HOT 1
- How to speed up progressive encoding? HOT 6
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