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MC's Arma Framework
As a logged-in admin, I tried to end a running mission via the "admin" section of the map menu.
The different endings configured in description.ext
show up ok, but clicking on it doesn't do anything. The source are located in f_briefing_admin.sqf
on line 53:
f_fnc_mpEnd
is no longer documented and is probably deprecated, and its %1
is incorrectBIS_fnc_MP
has been deprecated since Arma 1.50I'll make a pull request with a fix based on remoteExecCall BIS_fnc_endMission
.
You can slingload a infinite amount of cargo with DSL at once.
There's a few bits and edge cases in the system that could be bothering for players and/or mission makers, depending on the situation.
Here's a list of what could be improved :
While toying with murk, I came across a few errors and find out that there is still a call to f_fnc_nearplayer
which was removed by the commit 6510196.
Murk comes with a fn_nearPlayerGround
which does almost the same thing, so I'll try to mix the two functions into a single one named f_fnc_nearplayer
.
[this, false, "once", 1, 15, "", 15, 200] execVM "murk\murk_spawn.sqf";
Here's the two errors I got:
14:33:33 Error in expression <n {
_pNear = [leader _group,_dist] call f_fnc_nearplayer;
};
if (!_pNear) exitWi>
14:33:33 Error position: <f_fnc_nearplayer;
};
if (!_pNear) exitWi>
14:33:33 Error Undefined variable in expression: f_fnc_nearplayer
14:33:33 File [...]\mpmissions\mcfw-0-2-4.Altis\murk\murk_spawn.sqf..., line 364
14:33:33 Error in expression <p,_dist] call f_fnc_nearplayer;
};
if (!_pNear) exitWith {_sleep = 0;};
};
sleep>
14:33:33 Error position: <_pNear) exitWith {_sleep = 0;};
};
sleep>
14:33:33 Error Undefined variable in expression: _pnear
14:33:33 File [...]\mpmissions\mcfw-0-2-4.Altis\murk\murk_spawn.sqf..., line 366
I tried the following init scripts on the unit:
[this, false, "once"] execVM "murk\murk_spawn.sqf";
[this, false, "once", 1, 5, ""] execVM "murk\murk_spawn.sqf";
[this, false, "once", 1, 5, "", 5] execVM "murk\murk_spawn.sqf";
[this, false, "once", 1, 5, "", 5, 200] execVM "murk\murk_spawn.sqf";
The errors are triggered when the last "remove distance" is used, which matches the lines in murk_spawn.sqf
.
Replacing the call to f_fnc_nearPlayer
at line 364 by murk_fnc_nearPlayerGround
works.
if it can be made to work, that is.
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