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kirjavascript avatar kirjavascript commented on June 14, 2024 3

aha, my mistake. yeah this is a bug then and I'll get it fixed

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kirjavascript avatar kirjavascript commented on June 14, 2024

yeah this is intentional. using pixel 0 works well for a spritesheet because it usually contains multiple sprites and that pixel will not be in range of sprites to affect them.

with a single sprite that pixel is part of the sprite - there are usecases that cause issues (like importing an image of a single colour and have the tiles be that colour, rather than transparency)

it would still be nice to allow users to have this transparency detection too though, so, I'll try and have a configuration option for it in the next version

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flamewing avatar flamewing commented on June 14, 2024

Note that VAdaPEGA mentioned "index 0 of the palette", not pixel 0. I would assume that he is importing a palleted image using the same palette that is used in-game.

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