Comments (3)
Hi there!
This project doesnt work with ROM files, you need to use a disassembly like the one here
Once you have a split disassembly up and running, you need to select the art, mappings and palette files from the sprite you want to edit in the project view. Then you can edit it, save, and rebuild the disassembly.
from flex2.
How the hell do I disassemble a rom? All I wanted to do was edit Sonic's sprites without having limitations like crappy old SonikSprite does.
from flex2.
here are some links;
http://info.sonicretro.org/SCHG_How-to:Set_up_a_Sonic_1_split_disassembly
http://info.sonicretro.org/Disassemblies
https://segaretro.org/Disassembly
from flex2.
Related Issues (20)
- Add ability to cycle through sprite pieces HOT 2
- Keep getting "Error: Can only save art at offset 0" despite it being set on 0 HOT 3
- Onion skin function HOT 1
- Mappings appear to occasionally corrupt when opening Sonic CD format graphics HOT 2
- Sprite strip has wrong zoom HOT 2
- Sonic 3&K's object DPLC is buggy if the first sprite is blank HOT 2
- Remappable Keys
- Option for DPLCs beyond 16 tiles HOT 3
- Custom Mapping Format - Support for Macros? HOT 2
- Please update Electron version for better Wayland support HOT 4
- Editing Sonic 1 "Sonic Sprite" on Linux 64-bit Crashes to a Red Screen HOT 1
- How do I edit the title emblem (the foreground on the title screen)? HOT 3
- sprites are not loading?? HOT 10
- asm68k @ local label error HOT 6
- Import error HOT 3
- [Suggestion] Sonic Crackers mapping/DPLC support HOT 5
- Readd support for older windows platforms
- Sonic 1/2 options for mappings in wrong spot HOT 2
- Splitscreen Support HOT 2
- Add ability to swap sprites by index HOT 1
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