A material design library, designed for use in Roblox.
kinlei / materiallua Goto Github PK
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A material design library, designed for use in Roblox.
Is your feature request related to a problem? Please describe.
There doesn't seem to be an in-built toggle ui option for fully hiding the ui.
Describe the solution you'd like
A keybind option, and a toggle function for it.
Describe alternatives you've considered
I've considered leaving a functionless button to act as a label to just tell the user they keybind i would hard code into the script
Additional context
A rebindable keybind such as in Venyx UI Lib would be amazing.
When I wrote the documentation for this library, everything was working fine because I used Synapse X. Today I tried to use Sentinel, and an error message appeared. After pasting the script directly into the executor, I got the following error message:
[string "local Player = game.Players.LocalPlayer..."]:468: '=' expected near '+'
The issue which causes this error is found on Line 468:
-- Line 468
Total += (typeof(Value) == "function") and 1 or 0
The +=
operator is used 10 more times within the script at these locations:
The usage of compound operators is understandable since Roblox introduced them in build 435 (see here), but not all exploits appear to have updated their standards to make the compound operators work. I would recommend testing the library on exploits beside Sentinel and Synapse to see if this issue impacts other major exploits and if so, use normal arithmetic statements for proper compatibility.
Is your feature request related to a problem? Please describe.
No
Describe the solution you'd like
A way to define a pre-selected dropdown menu item.
Describe alternatives you've considered
I cant seem to figure out anyway to do this as I cant figure out how to manipulate the UI to do what I want it to do.
Additional context
Pre-pick and display one of the options in the dropdown list.
Describe the bug
When you try to access the documentation website it states that "This site can't be reached" with the error ERR_NAME_NOT_RESOLVED
.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
You should be able to reach and access the documentation website without an error.
Smartphone (please complete the following information):
Additional context
This issue occurs on my laptop too.
How do I set the text of my toggle or the options of my dropdown table within the callback?
when I type
Z.TextField([
Text = "Name",
Type = "Password",
Callback = function(value)
print(value
)
end
)]
nothing shows up!!!
So i usually used wally v3 ui lib, and toggles were fine, but how do I return the state of toggle?
Basically I just want it so that if its switched on it will return true and run the true script, and if its off it will return false and return the false script.
Kinda confused whilst reading the documentation, thanks
Is your feature request related to a problem? Please describe.
No
Describe the solution you'd like
A way to change the text of any UI element, buttons for instance (If there is already a way then more precise documentation of it as I cant figure out how to do it)
Describe alternatives you've considered
I've tried many things but cant get anything to work (How does one manipulate the UI once it is created using your example script?)
Additional context
You have:
local X = Material.Load({
Title = "ChibuHub",
Style = 3,
SizeX = 500,
SizeY = 350,
Theme = "Light",
ColorOverrides = {
MainFrame = Color3.fromRGB(235,235,235)
}
})
local Y = X.New({
Title = "Menu one"
})
local A = Y.Button({
Text = "Kill All",
Callback = function()
print("hello")
end,
Menu = {
Information = function(self)
X.Banner({
Text = "This function can get you banned in up-to-date servers; use at your own risk."
})
end
}
})
But I wanna change the text of A when the button is clicked. I looked through documentation and under returns there is a SetText() and GetText() but no explanation of how to use them. I tried A:SetText("NewText") but doesn't work.
Hello i type code it's been so long and it's not work
And haven't errors
https://media.discordapp.net/attachments/1005076324219629599/1005709317015621642/Screen_Recording_20220807-082821.mp4
Is your feature request related to a problem? Please describe.
No
Describe the solution you'd like
A new function to create a temporary UI popup like the main UI but with its own UI elements.
Describe alternatives you've considered
Constructing my own but the design is all wrong and ugly.
Additional context
The thing I am working on entails selecting a storage container having a UI pop up with all the resources you can put in that container and upon selecting one the UI goes away.
How the fuck do I update a table with new values for the ui
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