kink3d / kpooling Goto Github PK
View Code? Open in Web Editor NEWCustomizable Object Pooling for Unity.
License: MIT License
Customizable Object Pooling for Unity.
License: MIT License
To support non-instant disabling of instance types (such as fading out renderers) we need to support padding a pool with x disabled instances.
It seems that kPooling does not work in WebGL builds.
While running fine in the Editor, in the final WebGL build it seems not to be able to find any instances in the pools.
I am trying to find out why.
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