- Download/Install
- Why Does This Exist
- Supported OS
- Extensions + Marketplace
- Migrating from Visual Studio Code to VSCodium
π π Download latest release here π π
If you are on a Mac and have Homebrew installed:
brew cask install vscodium
Note: if you see "App canβt be opened because it is from an unidentified developer" when opening VSCodium the first time, you can right-click the application and choose Open. This should only be required the first time opening on a Mac.
This repository contains a build file to generate FLOSS release binaries of Microsoft's VSCode.
Microsoft's downloads of Visual Studio Code are licensed under this not-FLOSS license and contain telemetry/tracking. According to this comment from a Visual Studio Code maintainer:
When we [Microsoft] build Visual Studio Code, we do exactly this. We clone the vscode repository, we lay down a customized product.json that has Microsoft specific functionality (telemetry, gallery, logo, etc.), and then produce a build that we release under our license.
When you clone and build from the vscode repo, none of these endpoints are configured in the default product.json. Therefore, you generate a "clean" build, without the Microsoft customizations, which is by default licensed under the MIT license
This repo exists so that you don't have to download+build from source. The build scripts in this repo clone Microsoft's vscode repo, run the build commands, and upload the resulting binaries to GitHub releases. These binaries are licensed under the MIT license. Telemetry is enabled by a build flag which we do not pass.
If you want to build from source yourself, head over to Microsoft's vscode repo and follow their instructions. This repo exists to make it easier to get the latest version of MIT-licensed VSCode.
Microsoft's build process does download additional files. This was brought up in Microsoft/vscode#49159 and Microsoft/vscode#45978. These are the packages downloaded during build:
- Extensions from the Microsoft Marketplace:
- ms-vscode.node-debug2
- ms-vscode.node-debug
- From Electron releases (using gulp-atom-electron)
- electron
- ffmpeg
- OSX x64 (zipped app file)
- Linux x64 (
.deb
,.rpm
, and.tar.gz
files) - Windows x64
- The plan is to build the Windows executable with AppVeyor. PRs are welcome π
x32 and arm architectures are not currently supported. If you know of a way to do this with Travis or any other free CI/CD platform please put in an issue or a PR.
Until something more open comes around, we use the Microsoft Marketplace/Extensions in the product.json
file. Those links are licensed under MIT as per the comments on this issue.
VSCodium (and a freshly cloned copy of vscode built from source) stores its extension files in ~/.vscode-oss
. So if you currently have Visual Studio Code installed, your extensions won't automatically populate. You can reinstall your extensions from the Marketplace in VSCodium, or copy the extensions
from ~/.vscode/extensions
to ~/.vscode-oss/extensions
.
Visual Studio Code stores its keybindings.json
and settings.json
file in the these locations:
- Windows:
%APPDATA%\Code\User
- macOS:
$HOME/Library/Application Support/Code/User
- Linux:
$HOME/.config/Code/User
You can copy these files to the VSCodium user settings folder:
- Windows:
%APPDATA%\VSCodium\User
- macOS:
$HOME/Library/Application Support/VSCodium/User
- Linux:
$HOME/.config/VSCodium/User
To copy your settings manually:
- In Visual Studio Code, go to Settings (Command+, if on a Mac)
- Click the three dots
...
and choose 'Open settings.json' - Copy the contents of settings.json into the same place in VSCodium
MIT