Comments (8)
Created PR #37 allowing us to mirror this repository at khronos.org/gltf/tutorials and at https://github.khronos.org/glTF-Tutorials/
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I just tried it out locally on the fork, but had to do a (hard) rollback. It seems like there are some hiccups with the relative links. Although they should work according to a recent post, they still seemed to remain .MD links for me. Maybe this will be fixed (the functionality is still rather new), or the webmaster manages to let the links be translated properly.
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Thanks for looking into it. Do you want to submit a bug to GitHub?
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I just stumbled over this issue, while looking for issues that could potentially be closed, and tried it again (in my fork) : It seems like relative links are now working, and publishing this as a website is really just about checking the 'Yeah, publish it!' check box.
The result can be seen at https://javagl.github.io/glTF-Tutorials/gltfTutorial/
(It seems like I cannot do this for the Khronos repo, but the webmaster could give it a try...)
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Sounds great, can we upload any links to this repo to link to the website instead where appropriate?
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Would you want this published to some place like khronos.org/gltf/tutorials ?
from gltf-tutorials.
Could be great! ๐
from gltf-tutorials.
Since https://github.khronos.org/glTF-Tutorials/gltfTutorial/ has been online for quite a while now, I think this can be closed.
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Related Issues (20)
- how to calculate the global inverse transform HOT 4
- implementing an algorithm for the simpleSkin model from this github HOT 7
- Update and simplify the skinning section HOT 6
- glTF/GLB model size - is there any tool for checking it? HOT 2
- Update links to point to the Khronos glTF registry
- Question about keyframe compression HOT 2
- Clarify component order for quaternions in scene/node page HOT 5
- Cannot replicate Skin glTF-Tutorial data contents HOT 2
- gltfTutorial_020_Skins.md typo HOT 3
- Minor readability issue - image 18b HOT 3
- Please rename default branch from 'master' to 'main' per Khronos policy HOT 10
- Hi, what is the right thing to do if JOINT_0 comes in a model in the format short 5123? HOT 2
- can Mesh be used in several different Skins? should I provide for this when loading glb? HOT 2
- Where should joint matrices be stored? HOT 2
- Some phones don't draw models if indicesComponentType=5125-GL_UNSIGNED_INT. But they draw fine if indicesComponentType=5123-GL_UNSIGNED_SHORT. I think it may be related to the support on the phone OpenGLES3+. Or are there other reasons? HOT 3
- Animation in model without skeleton and bones HOT 2
- does gltf support metadata๏ผ KV string map for example HOT 2
- Hi, is there an example for OpenGL ES 3 using a normal map in glsl shaders to render gltf models? Could you point out a good link to explore? HOT 2
- is it possible to somehow determine in which units of measurement the model is located? Millimeters, centimeters, meters or inches? HOT 1
- how to use schema.json in gltf2.0 HOT 7
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