Comments (4)
{
"scenes" : [
{
"nodes" : [ 0 ]
}
],
"nodes" : [
{
"mesh" : 0
}
],
"meshes" : [
{
"primitives" : [ {
"attributes" : {
"POSITION" : 1
},
"indices" : 0
} ]
}
],
"buffers" : [
{
"uri" : "data:application/octet-stream;base64,AAABAAIAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAA=",
"byteLength" : 44
}
],
"bufferViews" : [
{
"buffer" : 0,
"byteOffset" : 0,
"byteLength" : 6,
"target" : 34963
},
{
"buffer" : 0,
"byteOffset" : 8,
"byteLength" : 36,
"target" : 34962
}
],
"accessors" : [
{
"bufferView" : 0,
"byteOffset" : 0,
"componentType" : 5123,
"count" : 3,
"type" : "SCALAR",
"max" : [ 2 ],
"min" : [ 0 ]
},
{
"bufferView" : 1,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 3,
"type" : "VEC3",
"max" : [ 1.0, 1.0, 0.0 ],
"min" : [ 0.0, 0.0, 0.0 ]
}
],
"asset" : {
"version" : "2.0"
}
}
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Hi, could you please submit an issue in the Cesium repo? https://github.com/AnalyticalGraphicsInc/cesium
from gltf-tutorials.
Actually this is a duplicate of CesiumGS/cesium#6891, where the glTF default material was broken in Cesium. It is already fixed in master and will be released on September 4th.
from gltf-tutorials.
@emackey ok thanks
from gltf-tutorials.
Related Issues (20)
- how to calculate the global inverse transform HOT 4
- implementing an algorithm for the simpleSkin model from this github HOT 7
- Update and simplify the skinning section HOT 6
- glTF/GLB model size - is there any tool for checking it? HOT 2
- Update links to point to the Khronos glTF registry
- Question about keyframe compression HOT 2
- Clarify component order for quaternions in scene/node page HOT 5
- Cannot replicate Skin glTF-Tutorial data contents HOT 2
- gltfTutorial_020_Skins.md typo HOT 3
- Minor readability issue - image 18b HOT 3
- Please rename default branch from 'master' to 'main' per Khronos policy HOT 10
- Hi, what is the right thing to do if JOINT_0 comes in a model in the format short 5123? HOT 2
- can Mesh be used in several different Skins? should I provide for this when loading glb? HOT 2
- Where should joint matrices be stored? HOT 2
- Some phones don't draw models if indicesComponentType=5125-GL_UNSIGNED_INT. But they draw fine if indicesComponentType=5123-GL_UNSIGNED_SHORT. I think it may be related to the support on the phone OpenGLES3+. Or are there other reasons? HOT 3
- Animation in model without skeleton and bones HOT 2
- does gltf support metadata, KV string map for example HOT 2
- Hi, is there an example for OpenGL ES 3 using a normal map in glsl shaders to render gltf models? Could you point out a good link to explore? HOT 2
- is it possible to somehow determine in which units of measurement the model is located? Millimeters, centimeters, meters or inches? HOT 1
- how to use schema.json in gltf2.0 HOT 7
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