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912807862 avatar 912807862 commented on August 16, 2024

{
"scenes" : [
{
"nodes" : [ 0 ]
}
],

"nodes" : [
{
"mesh" : 0
}
],

"meshes" : [
{
"primitives" : [ {
"attributes" : {
"POSITION" : 1
},
"indices" : 0
} ]
}
],

"buffers" : [
{
"uri" : "data:application/octet-stream;base64,AAABAAIAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAA=",
"byteLength" : 44
}
],
"bufferViews" : [
{
"buffer" : 0,
"byteOffset" : 0,
"byteLength" : 6,
"target" : 34963
},
{
"buffer" : 0,
"byteOffset" : 8,
"byteLength" : 36,
"target" : 34962
}
],
"accessors" : [
{
"bufferView" : 0,
"byteOffset" : 0,
"componentType" : 5123,
"count" : 3,
"type" : "SCALAR",
"max" : [ 2 ],
"min" : [ 0 ]
},
{
"bufferView" : 1,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 3,
"type" : "VEC3",
"max" : [ 1.0, 1.0, 0.0 ],
"min" : [ 0.0, 0.0, 0.0 ]
}
],

"asset" : {
"version" : "2.0"
}
}

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pjcozzi avatar pjcozzi commented on August 16, 2024

Hi, could you please submit an issue in the Cesium repo? https://github.com/AnalyticalGraphicsInc/cesium

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emackey avatar emackey commented on August 16, 2024

Actually this is a duplicate of CesiumGS/cesium#6891, where the glTF default material was broken in Cesium. It is already fixed in master and will be released on September 4th.

from gltf-tutorials.

912807862 avatar 912807862 commented on August 16, 2024

@emackey ok thanks

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