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stardewtemplates's Introduction

Stardew Valley Mod Templates

This is a project to create useful template projects to get users started with Stardew Valley C# modding.

Templates

Single Mod

So far, there is a single template for creating a single mod project. This template is bare bones and attempts to just get users quickly started with best practices, including:

  • Using the ModBuildConfig NuGet package that all C# mods use to handle referencing SMAPI, the game, setting up sensible build defaults, debug configuration, packaging builds, and everything else it does.

  • Using the ModTranslationClassBuilder NuGet package to generate strongly typed i18n bindings.

  • Using the ModManifestBuilder NuGet package to automatically generate and update a manifest.json file for the mod.

  • Using nullable reference types.

  • Disabling mod ZIP creation when not in Release configuration to avoid accidentally publishing a debug build of the mod.

This template also includes an .editorconfig file with a few opinionated rules for C# formatting, including:

  • Tab indentation, with a size of 4.
  • Sorting for using declarations, with system directives first.
  • File-scoped namespaces.
  • Errors for a couple SMAPI diagnostics involving net field casting.

The included ModEntry.cs logs a simple Hello World! message to the game's log, but it does use the ModTranslationClassBuilder to do so.

Multiple Mod Repository

WIP. This will be a more involved template with a common project, and several useful utilities built in, as compared to the barebones nature of the single mod template.

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