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OpenGL project which consists of 3D Environment, to demonstrate assembly and disassembly of desktop parts

License: Apache License 2.0

C 34.64% C++ 65.36%

desktop-simulator's Introduction

Desktop Simulator

Inline docs Build Status HitCount

OpenGL project which consists of 3D environment, to demonstrate assembly and disassembly of desktop parts. This uses basic glut library to construct a 3D Scene of CPU and it's components.

Desktop-Simulator-Logo

see Code of Conduct


Demonstration - Youtube

https://youtu.be/VInynN3uoLo


Screenshots

Initial View initial view of system

CPU View

cpu view

Desktop View

desktop

Setup Project

  1. Setup the project with required OpenGL headerfiles in your IDE (refer this - Visual Studio or CodeBlocks).
  2. Copy all required header files & data files the project.
  3. Run the project. main.cpp

โš  Note: BMP Image Error - parameter.h change BMP images path to either Relative to project ( Currently ) or Absolute ( if error occurs )


Controls

  • Up Arrow - Move Forwards
  • Down Arrow - Move Backwords
  • Left Arrow - Move Left Side
  • Right Arrow - Move Right Side
  • Esc - Exit of Program / Exit of CPU View ( according to context )
  • Enter - Enter into CPU View / Disassemble Components ( according to context )
  • Backspace - Assemble components
  • Mouse Hover - Change Camera View & Rotate Person

Requirements

  • IDE ( Visual Studio / CodeBlocks )*
  • basic C++ Libraries
  • glut.h ( freeglut.h )

References

  1. Basic 3D World Setup - lighthouse3d.com.
  2. Basic OpenGL function's introduction - khronos.org.
  3. Texture Mapping - youtube.com.
  4. Textbook for understanding structure of OpenGL - Computer Graphics With OpenGL - Donald Hearn & Pauline Baker.

Project Report

Project Report with detailed structure of project.


Questions

Mail / Facebook messages can be done

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