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bayonetta_tools's Issues

Eerrors when using assimp dependent binaries on Windows

Issue
Running wmb_export_assimp.rb with an Assimp library DLL on Windows will result in a large stack trace error being present upon the command finishing.

Reproduction

  1. Build latest version of assimp src into Windows DLL
  2. Define built DLL as ASSIMP_DLL in environment variable
  3. Run wmb_export_assimp.rb with any flag or option aside from --help

Platform

  • Windows 11 Pro 22621.2134
  • Ruby 3.1
  • Latest bayonetta_tools release
  • Assimp.dll compiled from assimp src using VS 2019

Log
log.txt

Undocumented MGRR WMB chunk

Some models, such as em0060 (Raptor) contain an additional chunk after the meshes. I have no idea what this does; it seems to be over 30 kilobytes.

Anarchy Reigns animation

can open dat model with plugin, but has no animation loaded

also canno unpack dat file with unpack tool which works for other Platinum games

not sure if your plugin supported animation in this game?

thx!

translation problems

Your tools are very useful and I've managed to extract many files. Sadly I did't find files like text. I think their name should inclued _us _fr etc. May I ask for some help find the text files?

MGRR Big endian .mcd support?

Hi, I am looking to mod japanese PS3 ver of MGRR to have english text (mostly done with story and cutscenes), just some things are left, one of them is Snake Soul DLC weapon does not have english localization by default so I cannot just fileswap it with english files. Tried bayonetta 2 WIIU binary template on the mcd file, but output seems to be gibberish when thrown into a translator
image
image

US files also have gibberish results
image

here's the file which most likely is said weapon text file as sample: https://cdn.discordapp.com/attachments/1005864955456802899/1103771323014066219/ckmsg_pf40.mcd

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