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kenedia.blishhud's Issues

Tyrian QOL Doesn't Remember Location

Using alt-drag to move the pull out menu works great. However, when exiting and restarting the game, the position is always reset back to the top left corner.

Characters module cannot save Window Borders

Hi all, I've changed my monitor and I need to change Window Borders to let module works, but after each reboot the values reset. I'm using "mumble link" to launch Blishud ma settings folder is not changed from default, how can I save the settings or check where is the error?

Characters module and arcDPS

Hi

After changing characters using the characters module, I get this bug where arcDPS starts flickering in and out of existence when holding the arcDPS modifier buttons (shift+alt).
I know that this can be difficult for you to do anything about, since it comes down to interaction between the two addons (and maybe I should report this to arcDPS instead?), but I wanted to try contacting you first.

Link to video of the bug: https://youtu.be/4W24cXLhieg

BuildsManager: Failed to load some data

Not sure if this is the expected behavior since the BuildsManager module is still considered "preview", but since SotO released, this is all I get when I try to open the Builds Manager window:

image

I've uninstalled/reinstalled the module, made sure I was running a supported version of BlishHud (v1.1.1), and even deleted the JSON templates containing my old builds back from when the module worked in EoD.

My BlishHud API key has every permission granted, so that's not it.

There are C# exceptions in the BlishHud logfile, but I've uninstalled/reinstalled the Builds Manager module, so I would hope the data has been updated there. Here's what I'm seeing in the logs.

18:49:45.2826 | INFO  | Kenedia.Modules.BuildsManager.BuildsManager | Loading data
18:49:45.6101 | WARN  | Kenedia.Modules.BuildsManager.BuildsManager | Failed to load Professions data.
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: {. Path 'Version', line 74267, position 14.
   at Newtonsoft.Json.JsonTextReader.ReadStringValue(ReadType readType)
   at Newtonsoft.Json.JsonTextReader.ReadAsString()
   at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
   at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
   at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
   at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
   at Kenedia.Modules.BuildsManager.Services.ProfessionDataEntry.<LoadAndUpdate>d__0.MoveNext() in C:\BhApps\BhudRequestFor\work\Kenedia.Modules.BuildsManager-fLpGf7Sm\BuildsManager\Services\Data\ProfessionDataEntry.cs:line 33

18:49:45.6101 | WARN  | Kenedia.Modules.BuildsManager.BuildsManager | Failed to load Races data.
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: {. Path 'Version', line 1809, position 14.
   at Newtonsoft.Json.JsonTextReader.ReadStringValue(ReadType readType)
   at Newtonsoft.Json.JsonTextReader.ReadAsString()
   at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
   at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
   at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
   at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
   at Kenedia.Modules.BuildsManager.Services.RaceDataEntry.<LoadAndUpdate>d__1.MoveNext() in C:\BhApps\BhudRequestFor\work\Kenedia.Modules.BuildsManager-fLpGf7Sm\BuildsManager\Services\Data\RaceDataEntry.cs:line 37

18:49:45.6101 | WARN  | Kenedia.Modules.BuildsManager.BuildsManager | Failed to load Pets data.
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: {. Path 'Version', line 1144, position 14.
   at Newtonsoft.Json.JsonTextReader.ReadStringValue(ReadType readType)
   at Newtonsoft.Json.JsonTextReader.ReadAsString()
   at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
   at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
   at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
   at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
   at Kenedia.Modules.BuildsManager.Services.PetDataEntry.<LoadAndUpdate>d__0.MoveNext() in C:\BhApps\BhudRequestFor\work\Kenedia.Modules.BuildsManager-fLpGf7Sm\BuildsManager\Services\Data\PetDataEntry.cs:line 30

My current build:
image

Edit: Attaching Pets.json (renamed as Pets.json.txt to make GitHub happy) from my install since that's one of the files generating an exception. environment is misspelled as enviroment, but I don't see any syntax errors in the JSON.

Pets.json.txt

Armor Stats not choosable when loading copied template

v0.4.13-Beta

If a build template is loaded from the clip-board, armor stats selection in the equipment tab is bugged.
After selecting another class in the equipment tab, armor stats are working again (but the build template is screwed).

Bug with Radial Menu of Characters Module

When you activate the advanced tooltip in radial menu, the udapte of the tooltip does not work, unless you put your mouse out of the radial menu.

PS ; I very like this module.

Tyrian QOL attempts to delete character

Logging out with this disabled attempts to delete my character. Not sure why, item delete is even disabled.
Provided is screenshots of my settings, and video of it happening with it disabled, and me disabling and it stopping.

https://github.com/KenediaDev/Kenedia.BlishHUD/assets/71240401/b02bf0bc-3305-487d-97f1-b5352165a11a
Blish_HUD_L9Q82t4KmQ
Blish_HUD_KXopVuun6t

Blish_HUD_Tqa1IJc1y0

brief addition while typing this, looked into the blish hud to see if it would help, the issue is skip cutscenes:

01:55:32.2889 | INFO | Kenedia.Modules.QoL.QoL | Initializing Tyrian QoL 1.0.4 01:55:32.2889 | INFO | Kenedia.Modules.QoL.QoL | Starting Tyrian QoL v.1.0.4 01:55:32.3010 | INFO | Blish_HUD.Modules.Module | Module "Tyrian QoL (Kenedia.Modules.QoL) v1.0.4" finished loading. 01:55:32.3306 | INFO | Kenedia.Modules.QoL.SubModules.SkipCutscenes.SkipCutscenes | Gamestate changed to Ingame 01:56:23.2566 | INFO | Kenedia.Modules.QoL.SubModules.SkipCutscenes.SkipCutscenes | Gamestate changed to CharacterSelection 01:56:28.8763 | INFO | Kenedia.Modules.QoL.SubModules.SkipCutscenes.SkipCutscenes | Gamestate changed to LoadingScreen 01:56:30.6567 | INFO | Kenedia.Modules.QoL.SubModules.SkipCutscenes.SkipCutscenes | Gamestate changed to Cutscene 01:56:30.6567 | INFO | Kenedia.Modules.QoL.SubModules.SkipCutscenes.SkipCutscenes | SkipCutscene 01:56:30.6567 | INFO | Kenedia.Modules.QoL.SubModules.SkipCutscenes.SkipCutscenes | Press Escape and wait a bit 01:56:30.9202 | INFO | Kenedia.Modules.QoL.SubModules.SkipCutscenes.SkipCutscenes | We are still in the cutscene lets try with mouse. 01:56:31.1761 | INFO | Kenedia.Modules.QoL.SubModules.SkipCutscenes.SkipCutscenes | Click with the mouse in the bottom right corner. 01:56:34.7572 | INFO | Kenedia.Modules.QoL.SubModules.SkipCutscenes.SkipCutscenes | Gamestate changed to LoadingScreen

Zoomout issue in action-cam

Even with the "allow manual zoom" option checked, in action-cam the zoom is constantly forced out. The issue is not present outside of action-cam.

menu poping up random

after some time playing the characters menu starts poping up randomly, i can even remove all keybindings, i have no idea what triggers it, but deactivating&activating the module stops it from happening

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