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castengine's Issues

[Effect] Warlock 'haunt' spell

cast, travel time

on target does damage over time

onEnd sends a new effect back to player with a heal based on how much damage the previous effect did

[Effect] add priest power word: shield effect

Buff that will absorb damage

-- probably implement as new stat: "bubble" which "hp_curr" will use to decrement incoming values before applying to self

-- note: need to handle even when bubble 'bursts' so UI can change

Networking

test cast engine on a client-server or p2p network architecture

worried about precise scheduled tick events

[Game] enemy movement

when enemies spawn, spawn at a distance and move towards player card until melee range

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