Comments (2)
That's just a CPU vs GPU problem. When using RBD_to_FBX, you'll end up with playing it back via Animator, so it spends CPU time. On the other hand, VAT spends GPU time. So if you have lots of room in CPU and the system memory, FBX would be a preferable option. If you're trying to offload things to GPU, VAT might be helpful.
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Ah, perfect. Thank you much for the explination.
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Related Issues (15)
- Particle ID not consistent during playback HOT 4
- Vat universal RP Question HOT 2
- Examples does not seem to work at Mac ( both HDRP and URP ) HOT 1
- Motion vector support HOT 3
- Set VAT Framerate HOT 1
- What an excellent example! HOT 2
- Creating texture from Houdini HOT 3
- would this example work in gamma space? HOT 3
- Question : How to unpack normals HOT 1
- Possability of using this for blood? HOT 2
- Vertex Anim Export options in Houdini HOT 16
- Compilation errors with Unity 2019.3.0b7 HOT 2
- Low poly problem in Unity HOT 4
- Error Rendering in childs HOT 3
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