Comments (2)
I'm closing this issue now. Please feel free to reopen it for further problems.
from hdrpvatexample.
There is an interesting presentation about a case using Houdini to produce blood effects.
https://www.youtube.com/watch?v=k8_6PmSKF2U
You can use the same method using the VAT shader provided within Houdini's Game Development Toolset, it only supports URP (LWRP) at the moment though.
Unfortunately, my VFX subgraph doesn't support fluid VATs (it's technically impossible), so there is nothing useful here for your case.
If you're using HDRP, I'd recommend asking SideFX for HDRP support.
from hdrpvatexample.
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from hdrpvatexample.