Comments (3)
joining the thread and releasing resources on OnDisable() seems to avoid the crash but then extra null checking is required on Update().
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I always avoid recompiling scripts while playing, so I couldn't find this problem.
At the moment, as a workaround, I'd recommend avoiding recompilation in the play mode.
from akvfx.
I try to avoid it too but sometimes forget. The crash still happens if you disable script recompilation while running (and select stop play first, or recompile after stop) which seems odd.
My implementation with OnEnable and OnDisable seems to get around the issue for now but I wish there were more places to read about what unity does when a script file changes or how to properly / safely integrate external API's like the Azure Kinect.Sensor
Thanks
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Related Issues (20)
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