keijiro / aishader Goto Github PK
View Code? Open in Web Editor NEWChatGPT-powered shader generator for Unity
ChatGPT-powered shader generator for Unity
First debug message: Rebuilding Library because the asset database could not be found!
Exception when I click "Generate" on the example:
NullReferenceException: Object reference not set to an instance of an object
AIShader.OpenAIUtil.InvokeChat (System.String prompt) (at Assets/Editor/OpenAIUtil.cs:48)
AIShader.AIShaderImporterEditor.Regenerate () (at Assets/Editor/AIShaderImporterEditor.cs:28)
AIShader.AIShaderImporterEditor.OnInspectorGUI () (at Assets/Editor/AIShaderImporterEditor.cs:51)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass71_0.b__0 () (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
\OpenAIUtil.cs(28,59): error CS1503: Argument 3: cannot convert from 'string' to 'byte[]'
OpenAIUtil.cs(28,28): error CS1503: Argument 2: cannot convert from 'string' to 'System.Collections.Generic.List<UnityEngine.Networking.IMultipartFormSection>'
NullReferenceException: Object reference not set to an instance of an object
AIShader.OpenAIUtil.InvokeChat (System.String prompt) (at Assets/Editor/OpenAIUtil.cs:48)
AIShader.AIShaderImporterEditor.Regenerate () (at Assets/Editor/AIShaderImporterEditor.cs:28)
AIShader.AIShaderImporterEditor.OnInspectorGUI () (at Assets/Editor/AIShaderImporterEditor.cs:51)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass71_0.b__0 () (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
How can I Fix this?
I have been experimenting with using gpt4 in programming tasks and I've found that if you ask it to pretend it's a compiler and imagine what would happen when it runs it will return good code (if it is in the right mood!)
Using models and instances together is very powerful, you can have gpt4 check its own work, but the tokens add up quickly.
Hi Keijiro,
it is a very cool test, that's why I grab as soon as I see it, but when I click the generate button on the AIShader, it has error in the console:
NullReferenceException: Object reference not set to an instance of an object
AIShader.AIShaderImporterEditor.Regenerate () (at Assets/Editor/AIShaderImporterEditor.cs:55)
_cached.stringValue = response.choices[0].message.content;
Maybe I missed some setting? I have already pasted my chatgpt api key, where it should to be.
Best regards
Weimmer
I didn't changed anything other than my API key. I used same version. I am %100 sure i have a ChatGPT Plus membership.
NullReferenceException: Object reference not set to an instance of an object
AIShader.OpenAIUtil.InvokeChat (System.String prompt) (at Assets/Editor/OpenAIUtil.cs:48)
AIShader.AIShaderImporterEditor.Regenerate () (at Assets/Editor/AIShaderImporterEditor.cs:28)
AIShader.AIShaderImporterEditor.OnInspectorGUI () (at Assets/Editor/AIShaderImporterEditor.cs:51)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass71_0.b__0 () (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
I get 'You exceeded your current quota, please check your plan and billing details' error in OpenAIUtil.cs:46
I've got OpenAI+ plan. What am I missing? I've just subscribed. All quotas are at 0.
I wrote prompt and I clicked generate and gave me this error.
NullReferenceException: Object reference not set to an instance of an object
AIShader.OpenAIUtil.InvokeChat (System.String prompt) (at Assets/Scenes/AIShader-main/Assets/Editor/OpenAIUtil.cs:48)
AIShader.AIShaderImporterEditor.Regenerate () (at Assets/Scenes/AIShader-main/Assets/Editor/AIShaderImporterEditor.cs:28)
AIShader.AIShaderImporterEditor.OnInspectorGUI () (at Assets/Scenes/AIShader-main/Assets/Editor/AIShaderImporterEditor.cs:51)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass71_0.b__0 () (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
this code reference "return data.choices[0].message.content;"
How can I solve this problem?
Hi Keijiro, nice tool!
I'm trying to test it but I'm getting the following error after clicking the Generate button:
NullReferenceException: Object reference not set to an instance of an object
AIShader.OpenAIUtil.InvokeChat (System.String prompt) (at Assets/Editor/OpenAIUtil.cs:48)
AIShader.AIShaderImporterEditor.Regenerate () (at Assets/Editor/AIShaderImporterEditor.cs:28)
AIShader.AIShaderImporterEditor.OnInspectorGUI () (at Assets/Editor/AIShaderImporterEditor.cs:51)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass71_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <d18341e808be4529a1a4512a7e51ab3d>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
I made sure to set the API token. Any thoughts?
Kind regards,
Diego Guisasola
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