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View Code? Open in Web Editor NEWA byond attempt at making a GURPS combat/roleplaying engine
A byond attempt at making a GURPS combat/roleplaying engine
Title. Should be easy-ish.
Title. Should be relatively easy.
Also let them add points to /all/ players. Might need to differentiate between players and NPCs now.
Unsure on how to do this to be honest. Some sort of client topic, I suppose, similar to how VV works.
Add a GM tool that allows the putting of status effects on people, as well as creation of new status effects.
This is going to be weird. I think I need to implement equip regions first to be able to do this.
The equip regions will need to have the ability to have multiples (and missing regions) eventually, so there lies the problem.
But very basically, put it in stat system. Have a list of equip regions, add bonuses when equipped/unequipped yada yada.
Probably could do it like we do combat movement right now.
Maybe just make it so that you select your 'mode of attack' to being with, which shows what mobs you can attack.
Maybe make it so that you can move wherever you want and then it goes into 'attack mode'? Or something like that. This one would probably be easier to implement, and let players position where they want to.
This one is kinda tricky, since it /doesn't/ dodging and the like, it'll be somewhat weird to figure it out.
Should be every 10 seconds that it decays.
Creating this nad closing it for posterity.
Used the GURPS workspace char sheet. Its under another liscense so IDK how that shit'll work out TBH but if it ever becomes an issue (which it probably won't) then I'll make my own char sheet.
I do like his though. Very nice, orderly.
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