Name: Kevin Avignon
Type: User
Bio: I enjoy going in-depth in topics that I found interesting. These days, I'm diving deep in Rails, Elm and system design.
Twitter: Kavignon
Location: Montreal,Canada
Blog: http://www.kevinavignon.com
Kevin Avignon's Projects
List of all the lessons learned, best practices, and links from my time studying machine learning
Pit an alternative implementation of Git made with Python
Web app allowing to view, add and search for pokemons in the wild and grab their stats.
Jupyter Notebooks for problem solving with F# (Architecture, System Design, Algorithms, Data Structures & Functional Programming)
Bunch of problems solved with .NET & JVM languages
Dedicated set of tools to be used for any kind of .NET app development. These are a set of small tools and features or even small functions that keep being reimplemented through time and having them in one place ease up things
Solutions for exercises found in the book by Chris Okasaki in F#
Material for my React Fundamentals Workshop
Google Summer of Code 2015: VS15 extension tool for C# & VB refactorings,
An introductory dojo to learn how to develop full stack web applications in F#
List of all the lessons learned, best practices, and links that I've accumulated in my software engineering career (ongoing)
AI for Marth & Roy in Super Smash Bros. Melee
An implementation of StyleCop rules using the .NET Compiler Platform
Set of tools to facilitate full-stack .NET development
Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.
Distilled summary information on grasping the core knowledge to either brush up or learn about data structures and algorithms for those who don't have a lot of time.
Easily train your own text-generating neural network of any size and complexity on any text dataset with a few lines of code.
Smart AI for the 7 wonders board game
(TIL - Today I learned) This is a journal cataloguing the things that I've learned. (AATW - Advice along the way) catalogues recommendations that I've gotten or have to share along the way.
The work-in-progress project for developing v3 tracks