katlilly / nktd Goto Github PK
View Code? Open in Web Editor NEW345 group project - Nathan, Kat, Tobyn, Daniel
License: BSD 3-Clause "New" or "Revised" License
345 group project - Nathan, Kat, Tobyn, Daniel
License: BSD 3-Clause "New" or "Revised" License
A user needs to know what to say to the app to get it to do things. Must fit on a phone screen and not interfere with the game
Kat will take the lead on this
currently the multiplication problems are way too hard for the level. would be better to have these be like times tables practice - user chooses which times tables to be quizzed on, and the questions are all that number times zero to twelve
start with something simple that just has a menu of games to chose from
When playing teragram I said 'six.' The app heard 'exit' and immediately closed teragram. Should probably have a little pop-up window asking 'are you sure?' or something.
when you click in the answer box the number keyboard comes up, because it is expecting number formatted input, but after pressing enter the letter keyboard comes up, which is unecessary, and gets in the way of too easy/hard buttons, and pushes the back button off the screen
if down key (s) is held down too long, program no longer accepts key presses
Speech recognition can get in the way of a user who is using their hands.
Currently the launcher sprite is travelling 100 miles an hour. The issue is respect to launchBubblePosition using integer values instead of doubles.
When the game loads, it is currently loading with two rows of bubbles directly in-front of the launcher. These need to be removed
With the new 2048 theme, the grids and buttons don't resize correctly between different devices. Currently, on my build, it works with a few devices nicely (Nexis 5 API and Nexis S API) but gets thrown out with other devices
Not sure what can be done, but post suggestions if you have them
Possibly has something to do with permissions. PocketSphinx requires the our app to get user permissions to record audio and write to external storage
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