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wolfhud's Introduction

WolfHUD

Description

This is a Mod collection of several useful HUD altering mods. I've modified them and added features which I felt that were either needed or useful, or both. It was originally a recreated and updated version of GageHUD, since it was really painful to maintain with all the mixed up files. Over time I added more and more useful scripts and currently it becomes kind of an All-in-One solution... Not sure if I want it to become that, but at least I added ingame Options to turn off functions you don't like. ;)

I got the permission from Seven, ViciousWalrus, Undeadsewer, FishTaco, friendIyfire and Terminator01 for the use of their scripts and from Nervatel Hanging Closet Monster for using his icons.

Huge thanks to Kampfhörnchen for creating a better logo and a banner.

Preview


(Click to view bigger version)

Requirements

To make this mod work you will need to install SuperBLT.

Note: Regular BLT is, with Version 3.00 forward, no longer supported.

Installation (Direct Download)

  1. Download WolfHUD from here or clone the master branch.
  2. Open the downloaded archive, using WinRAR or 7Zip
  3. Extract the WolfHUD-master folder into your 'PAYDAY 2/mods' folder
  4. Start the game once. It will prompt you to update Federal Inventory.

AutoUpdates

This mod uses SuperBLTs custom update URL support.
When an update is available, you'll be notified about it in the game.
The update can be downloaded and installed through SuperBLTs download manager.
(The installation-folder needs to be named WolfHUD-master for autoupdates to work!)

If you don't want/like Inventory Icons

To remove "Federal Inventory" go to your PAYDAY 2/assets/mod_overrides/Federal Inventory folder and delete it. Don't download the "update" for it, obviously.

Bug reports

If you encounter any bugs, feel free to post about it on the issues tab!
Please try to provide information from your crashlog and the actions you and your teammates were doing, when you crashed. ;)
The Crashlog can be found at %localappdata%/PAYDAY 2/crashlog.txt.
The BLT log can be found at PAYDAY 2/mods/logs/.

Included Mods

Localizations

  • English made by me
  • German made by me
  • Russian made by chrom[K]a, Magic3000 & MEXAHOTABOP
  • Korean made by Я!zu
  • Spanish made by papydeath95 & ElReyZero1201
  • Chinese made by zhongfly & CoolLKK
  • French made by Elise MRX (La Mule)
  • Portuguese made by Kazenin (Aldo Raine)
  • Italian made by LeecanIt
  • Dutch made by Azoraqua

Big credit goes to all of you!
Without your awesome mods, I would have quitted this game a long time ago!
If I forgot to mention you, I'm really sorry.
Please feel free to contact me, so I can credit you, for the awesome stuff you have made :)

wolfhud's People

Contributors

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wolfhud's Issues

WolfHUD textures updating freezes at 95 or 100% extracting

BLT notifies me that WolfHUD textures need to be udpated. When I try it from the main menu notification, it gets stuck at 95% extracting and when I do it from the mod updater menu, it gets stuck at 100%. I've tried reinstalling the mod, extracting the one that's on github, and also on other download pages. Still get the same message and the skill indicators are all gone.

Bug with loot bags

When in Bank heist, picking up the drill does not trigger the next objective, infact the drill stays where it is and i obtain a duplicate drill, which i can drop and proceed to pickup another thermal drill, over and over again. This also happens to other bags such as the warheads from meltdown. The main problem is the fact that picking up any loot items causes the item to be added to my inventory but the loot itself will stay there, effectively breaking all heists.

crash leaving heist as client in stealth

Not sure about this crash
Application has crashed: C++ exception
mods/WolfHUD dev/lua/EquipmentTweaks.lua:61: attempt to index a nil value

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                     ntdll  (???)     RtlQueryPerformanceCounter                          

Current thread: Main


Crash

Fri Aug 12 09:17:02 2016

Application has crashed: C++ exception
[string "lib/units/weapons/newraycastweaponbase.lua"]:905: attempt to index local 'user_unit' (a nil value)

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlQueryPackageClaims                               
                     ntdll  (???)     RtlFreeHeap                                         
                       ???  (???)     ???                                                 
                     ntdll  (???)     RtlFreeHeap                                         
                KERNELBASE  (???)     SetUnhandledExceptionFilter                         
                KERNELBASE  (???)     SetUnhandledExceptionFilter                         
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        

Current thread: Main


System information:
Application version : 1.54.9
CPU : Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : ATI Radeon HD 4800 Series / aticfx32.dll[8.17.10.1129]
Language : @ID94cca2fdaccfc2cd@
Memory : 47112 0MB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))

Crash chance when someone drops a sentry in AP mode


Sun Aug 21 21:24:17 2016

Application has crashed: C++ exception
[string "lib/network/handlers/unitnetworkhandler.lua"]:1503: attempt to index local 'unit' (a nil value)

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                       ???  (???)     ???                                                 

Current thread: Main


System information:
Application version : 1.54.10
CPU : Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0
GPU : NVIDIA GeForce GTX 960 / nvd3dum.dll[10.18.13.5582]
Language : @ID94cca2fdaccfc2cd@
Memory : 432666 0MB
OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (High Definition Audio Device))

CustomHUD always disabled

Latest version seems to always disable CustomHUD no matter if the option is on or off in the menu. I tried installing a earlier version and that seemed to fix it.

Aggregate Hostages Crash

When customising HudList, attempting use the Aggregate Hostages causes crashing issues. Before the latest fix (for gadget state), attempting to set the option for the first time would crash the client (don't have a crash-log of that, my computer died today). After that fix, setting the option works fine, but crashes the game when attempting to start a heist. Disabling the option seems to work fine.

`Application has crashed: C++ exception
mods/WolfHUD/lua/HUDList.lua:581: attempt to index local 'data' (a nil value)

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 

Current thread: Main


System information:
Application version : 1.54.9
CPU : Intel(R) Core(TM) i7 CPU M 620 @ 2.67GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0
GPU : NVIDIA Quadro FX 880M / nvd3dum.dll[9.18.13.4084]
Language : @ID94cca2fdaccfc2cd@
Memory : 48047 0MB
OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : IDT (Speakers / HP (IDT High Definition Audio CODEC))

`

[CTD] Unskill Unseen Strike

Following crash to desktop happens, if you have played before (at least one map) and try to unskill Unseen Strike Skill (Basic) afterwards.

[string "lib/managers/playermanager.lua"]:466: attempt to index local 'data' (a number value)

SCRIPT STACK

-------------------------------
Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
                           ???  (???)     ???                                                 

-------------------------------
Current thread: Main
-------------------------------

Crash when modifying weapons

When trying to modify a weapon in the inventory, I get this crash. Using latest version of as now.

Application has crashed: C++ exception
mods/Wolf HUD/lua/MenuTweaks.lua:48: attempt to index field '?' (a nil value)

Giant pick-up icons for first-person player

I don't know when this started happening, but my pickup item icons (HCl, Mu, CS, planks, etc,) have become giant in my inventory when using CustomHud. A few days ago, they were small enough to where three can stack vertically before new ones have to shift to the right. Right now they're so large that a single pick-up covers the entire space so new ones always sit on the right. If I pick up enough stuff, they start running out of screen space to the right.

This only occurs for my own pick-ups display, however - the one in the bottom centre of the screen. The pick-ups for other players - displayed on the bottom left - are still of the correct size. I checked to see if a new scaling option hasn't snuck in behind my back, but the only one I found is for the entire player panel. I like the size of the player panel, it's just the pick-ups which are the wrong size.

I've been sick as a dog lately so my memory isn't that good, but I THINK I downloaded the new WolfHud with the spade/level/infamy fix yesterday at some point, which is when this started happening. Would I need to provide a screenshot?

core.lua issues

The mod still runs, but the log fills with the below

Lua: [Hooks] Error: Could not hook function '
FATAL ERROR: mods/WolfHUD/Core.lua
FATAL ERROR: mods/WolfHUD/Core.lua:532: attempt to index global 'HUDManager' (a nil value)
 Lua: [Hooks] Error: Could not hook function '

[Beta] Crash when looking at turret

So when I look at the Swat Turret, my game freezes then crashes. Even just trying to drive into one on Meltdown crashed my game. Doesn't matter if I have the Healthbars enabled or not.

Got this in the crashlog:


Application has crashed: C++ exception
mods/WolfHUD (Beta)/lua/EnemyHealthbar.lua:272: attempt to index a nil value


I'm also using PocoHUD and Goonmod if that helps.

Crash upon finishing Conversion of enemy. (100.2)

Was kind of surprised! Usually I can riddle these crashes out and fix them myself, but, this one eludes me.

Application has crashed: C++ exception
mods/WolfHUD/lua/GameInfoManager.lua:1289: attempt to perform arithmetic on field '?' (a nil value)

Constantly crashing on heist startup

Application has crashed: C++ exception
[string "lib/units/weapons/newraycastweaponbase.lua"]:484: attempt to get length of field '?' (a nil value)



SCRIPT STACK



-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
                         ntdll  (???)     SbSelectProcedure        

tabstats crash

wolfhud is crashing sometimes on tabstats
last crash was on 'santas workshop' map, after 20-30 mins.

Application has crashed: C++ exception
mods/WolfHUD/lua/TabStats.lua:438: attempt to index a nil value

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 

Current thread: Main


System information:
Application version : 1.54.5
CPU : AMD A6-3670 APU with Radeon(tm) HD Graphics (2 cores); SSE; SSE2; SSE3
DirectX : 10.0
GPU : AMD Radeon R7 200 Series / aticfx32.dll[8.17.10.1452]
Language : @ID94cca2fdaccfc2cd@
Memory : 416107 0MB
OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : VIA Technologies, Inc. (Speakers (VIA High Definition Audio))

Berserker buff displays in HUDList even when disabled

I typically disable this option because I know when Berserker is active and I don't need to know the exact percentage boost it's giving me, but it stays there no matter what...

If I'm using a build with Frenzy, it's there at the start of the heist.

I have seen this behavior with other buffs/debuffs also (like Quick Fix), which stay active once the timer reaches 0.0s.

Crash on opening deployables

Application has crashed: C++ exception
mods/WolfHUD/lua/MenuTweaks.lua:51: attempt to get length of local 'amounts' (a number value)



SCRIPT STACK



-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 


-------------------------------

Current thread: Main

Suggestion: Moving HUD elements and scaling.

Will be great if we may moving all HUD elements wherever we want to and scaling separately.
For example I want to move players' bars to right and chat box return to left. Also want to scaling up health bar and picked up items' icons (especially chemical ingredients), but weapon icons leave as is.
Another minor suggestion - the ability to edit all sets of colors (whether TABinfo or Lasers) or add your own sets.
P.S.: I don't know where I can to post suggestions.)

Restoration Mod prevents HudPanelList

If I try and run Restoration Mod alongside WolfHUD, most everything works fine aside from the HudPanelList part of WolfHUD, which simply does not show up at all, not even the vanilla hostage counter is there. There are no errors in my BLT logs on this conflict.

Player level and spade not showing up sometimes

This is a bit complicated to explain. When players are walking around in the environment, over their heads is floating text in the player's individual colour. Normally that would show me the player's name, infamy and level along with a spade symbol for Infamous. Sometimes, however, none of that displays and the player is left with just their name in the overhead floating text. Both level and infamy are still displayed in the actual HUD by the player's name there, it's just the floating text that this happens to.

So far, I've only ever seen it happen to players who join a heist in progress, and it fixes itself at the end of the heist day. Worse, it doesn't happen every time. Sometimes players will join and show all information, but a lot of times new joiners will come in with just a name. I don't have any consistent reproduction steps to offer, unfortunately.

default hud down counter

The detection rating doesn't seems to appear for other players
The down counter or risk indicator when joining mid game doesn't seem to show 0 downs or detection rating

Crash after trying to press tab

Everytime I press tab in-heist, the game crashes
Crash date: 28/08/2016 22.00.31

PAYDAY 2 Crash log
Application has crashed: C++ exception
mods/WolfHUD/lua/TabStats.lua:438: attempt to index a nil value
SCRIPT STACK

WolfHUD crash with today's update

Thu Sep 01 11:44:28 2016

Application has crashed: C++ exception
mods/WolfHUD/lua/DamageIndicator.lua:13: attempt to index a nil value

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlFreeHeap                                         
                     ntdll  (???)     ZwQueryVirtualMemory                                

Current thread: Main


System information:
Application version : 1.54.11
CPU : Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 680M / nvd3dum.dll[10.18.13.6881]
Language : @ID94cca2fdaccfc2cd@
Memory : 412184 0MB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Logitech (Speakers (Logitech G35 Gaming Headset))

Experiencing game crash any time an ECM Jammer is used.

The most recent attempt, I tested this by using an ECM jammer on a trustee bank. It has also caused crash on car shop and shadow raid. I have not found a way for the game not to crash when using ECM jammer.

Below is the log from the most recent crash:

Application has crashed: C++ exception
mods/WolfHUD/lua/HUDList.lua:3160: attempt to perform arithmetic on field '?' (a boolean value)

SCRIPT STACK

Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 

Current thread: Main

System information:
Application version : 1.54.4
CPU : Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0
GPU : AMD Radeon (TM) R9 380 Series / aticfx32.dll[8.17.10.1452]
Language : @ID94cca2fdaccfc2cd@
Memory : 48131 0MB
OS : 6.1.7601 (Service Pack 1) 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))

Shaped Charges / Trip Mines cause WolfHud Crash in Beta

Hello.

In the current Skills Beta, if you select Trip Mines, the game will crash if WolfHud is your current HUD. I've removed every other mod except for WolfHud so it's one of the components. It looks like something to do with teammate panels, but I'm not sure, as the only thing I've changed is my deployable.

Application has crashed: C++ exception
[string "lib/managers/hud/hudteammate.lua"]:745: attempt to index field '_player_panel' (a nil value)



SCRIPT STACK



-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
                         ntdll  (???)     RtlQueryPackageClaims                               


-------------------------------

Current thread: Main

-------------------------------

I believe this is probably due to Shaped Charges and Trip Mines being separate now and it's probably referencing an old value. Changing my deployable away from Trip Mines fixes the problem.

Thanks.

Remember Gadget State issue

While Payday 2 now has an option to "remember gadget state," that option doesn't work with WolfHud enabled. I tried it with both the version currently on PaydayMods and this one here on GitHub. With the PaydayMods version, I had to force Remember Gadget State in order for the option to work. Disabling it failed to remember gadget state. The GitHub version doesn't have that option, thus my gadget states are not being remembered. Disabling WolfHud via the "Lua Mods" menu allows weapons to remember their gadget state, but re-enabling it breaks the functionality once again.

Is it possible to re-enable the option in the mod temporarily?

Bot "hold position" crash, MAYBE WolfHud?

I'm not sure if this crash is related to WolfHud (the crash log isn't specific to it), but I'm told that the "hold position" mechanic should work properly and it doesn't. A friend of mine has Payday 2 install with nothing on it but BLT and WolfHud. When he attempts to order the bots to hold position, he crashes to the desktop every time.

That's when he's hosting, however. Something on my system overwrites that mechanic entirely so my character just calls the bots and my friend ordering them to hold position as a client in my lobby does nothing. His character yells and nothing happens - nobody crashes. It's when trying to halt bots as his own host that he crashes.

Crash log as follows:

`Application has crashed: C++ exception
[string "lib/managers/hudmanagerpd2.lua"]:1823: attempt to index local 'name_text' (a nil value)

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlFreeHeap                                         
                     ntdll  (???)     ZwQueryVirtualMemory                                

Current thread: Main


`

As I said - generic game hud crash, but my suspicion is it may have something to do with the game trying to draw the shield next to the bot's name and tripping up WolfHud in some way. I'm using the Keepers mod and that works just fine with WolfHud, including the shield icon, but it seems like Overkill's version works differently.

Crash on down

When ever i get downed the game just crashes and closes

dev version crash

It freezes for a while and then crashes to desktop after a camera or npc spots you

Application has crashed: access violation

-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 


-------------------------------

Current thread: Main
Script stack:
animate_eye()  @mods/WolfHUD                                       
                                dev/lua/NumbericSuspicion.lua:66                    
                        show()                                                      
lib/managers/hud/hudsuspicion.lua:225  feed_value()                                        
                                lib/managers/hud/hudsuspicion.lua:277               
               set_suspicion()                                                      
lib/managers/hudmanagerpd2.lua:1024  _feed_suspicion_to_hud()                            
                                lib/units/beings/player/playermovement.lua:703      
                on_suspicion()                                                      
lib/units/beings/player/playermovement.lua:692  lib/units/beings/player/playermovement.lua:650      
                            ()  =(tail                                              
                                call):-1                                            
_upd_detect_attention_objects()                                                      
lib/units/props/securitycamera.lua:338  _upd_detection()                                    
                                lib/units/props/securitycamera.lua:219              
lib/units/props/securitycamera.lua:64  

Replacing numeric suspicion from the previous commit fixes it

Crash on: Classics: Counterfeit

When you place the printer plates it crashes.

Tue Aug 23 21:46:25 2016

Application has crashed: C++ exception
[string "lib/network/handlers/unitnetworkhandler.lua"]:3363: attempt to call method 'apply_item_pickup' (a nil value)

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 

Current thread: Main


System information:
Application version : 1.54.10
CPU : Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0
GPU : NVIDIA GeForce GTX 960 / nvd3dum.dll[21.21.13.7254]
Language : @ID94cca2fdaccfc2cd@
Memory : 432666 0MB
OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (High Definition Audio Device))

Crash when Converting enemy (PocoHud and WolfHud incompatibility).

Application has crashed: C++ exception
mods/PocoHud3/poco/common.lua:63: attempt to call field 'S' (a nil value)

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlFreeHeap                                         
                     ntdll  (???)     ZwQueryVirtualMemory                                

Code, I think:

    message = _.S(message)
    if managers and managers.chat and managers.chat._receivers and managers.chat._receivers[1] then
        for __,rcv in pairs( managers.chat._receivers[1] ) do
            rcv:receive_message( name or "*", message, color or tweak_data.chat_colors[5] )
        end
    else

Application has crashed: C++ exception
mods/PocoHud3/poco/common.lua:214: attempt to call field 'S' (a nil value)

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     ZwCreateFile                                        
                     ntdll  (???)     RtlFreeHeap                                         
                     ntdll  (???)     ZwQueryVirtualMemory                                
                KERNELBASE  (???)     VirtualQueryEx                                      
                KERNELBASE  (???)     SetUnhandledExceptionFilter                         
                KERNELBASE  (???)     SetUnhandledExceptionFilter                         
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        

Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlFreeHeap                                         
                     ntdll  (???)     ZwQueryVirtualMemory                                

Code:

W = function(...)io.stdout:write(_.S(...)..'\n')end,

Buff list and subtitles covered issue

Hi, I am the guy asking about the misplaced subtitles issue from the lastbullet.

I tried the dev build and found out that subtitles still covered with buff list.

Currently it works perfect with the buff icon.
But it still covers the buff text above the buff icon like +Dmg or +M.Dmg.

Since they are different color, it's still hard to read the subtitles.

Please fix it, thanks.

BTW, I don't really understand some option in settings.
I'll list below.

Show Callsign - not figure out what exactly Callsign means.
Light Multiplier - not understand and it seems do nothing when changing the parameter
Glow Divider - not understand and it seems do nothing when changing the parameter

commit 154 stealth detection bug

Application has crashed: C++ exception
mods/WolfHUD/lua/NumbericSuspicion.lua:80: attempt to index field '_text_animation' (a thread value)



SCRIPT STACK



-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
                         ntdll  (???)     RtlQueryPerformanceCounter                          

It crashes after been detected and alarm going of

Crash when joining to someone

Application has crashed: C++ exception
[string "lib/units/props/drill.lua"]:907: attempt to compare nil with number

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlReAllocateHeap                                   
                     ntdll  (???)     ZwQueryVirtualMemory                                
                KERNELBASE  (???)     VirtualQueryEx                                      
                KERNELBASE  (???)     SetUnhandledExceptionFilter                         
                KERNELBASE  (???)     SetUnhandledExceptionFilter                         
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        

Next is, don't know if it causing by WolfHUD, I think as modder you can tell why crashing...

Application has crashed: C++ exception
[string "core/lib/utils/corestring.lua"]:63: bad argument #1 to 'gmatch' (string expected, got table)

SCRIPT STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
                     ntdll  (???)     RtlAllocateHeap                                     

default hud bugs

When stealth is broken the detection risk is still showed
The accuracy panel gets hidden by special equipment such as planks

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