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N-Space: a mobile app for building 3D interactive worlds

Home Page: https://play.google.com/store/apps/details?id=com.vantjac.voxel

C# 98.48% ShaderLab 1.40% Python 0.10% Shell 0.01%

voxel-editor's Introduction

N-Space

Icon

A mobile app for building 3D interactive worlds. This is a work in progress.

Features

  • Sculpt indoor/outdoor 3D environments. The interface is designed to allow rapid design and modification.
  • Paint surfaces with a selection of over 100 high quality materials, along with custom colors.
  • Use "substances" to create dynamic worlds with moving objects, water, and physics.
  • Wire components together to respond to game events with a powerful logic system.
  • Customize the sky, lighting, and fog.
  • Experience your creations from a first person perspective. Make a game or just an interesting environment to explore.
  • Interactive tutorials guide you through the interface and more advanced features of the app.
  • World files can be sent to/from other apps.

Using the app

You can download N-Space for Android on Google Play.

The app starts on a list of "worlds" that you have created. Tap "New" to create a new world. Tap a world's name to open it in the Editor. Tap the menu button next to a world to access additional options, including sharing the worlds as JSON files. You can open these files in N-Space from another app, like your Downloads.

N-Space has built-in documentation and tutorials, which you can access through the overflow ("...") menu, by tapping Help.

Building the app yourself

The app has been tested with Unity 2017.4.10 on Android. There's not much Android specific code though, so it could theoretically work on iOS. Most of the user interface requires touch input and will not work with a mouse, so you will need to use the Unity Remote App, or build for Android directly.

This repository does not come with textures from Poliigon, FreePBR, and others. You can purchase/download them yourself - look in the Assets/GameAssets/Poliigon and Assets/GameAssets/FreePBR folders for a list of .meta files which correspond to the missing textures. It is also possible to test N-Space without the textures at all. Materials will lack texture, but you can paint the walls with colors instead.

The app has four scenes:

  • Menu/menuScene: The file selection menu
  • VoxelEditor/editScene: The Editor interface. If you open this scene directly without first choosing a file, it will look for a file called mapsave.
  • Game/playScene: The gameplay interface. Again, without choosing a file it will look for mapsave.
  • Menu/fileReceiveScene: This scene will launch if you try to open a JSON file from another app using N-Space. This only works on Android.

More info

See credits.txt for sources of some assets.

voxel-editor's People

Contributors

vanjac avatar

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