Coder Social home page Coder Social logo

kamal01k / vehicle-simulation-toolkit Goto Github PK

View Code? Open in Web Editor NEW

This project forked from nbagul-itc/vehicle-simulation-toolkit

0.0 1.0 0.0 84.77 MB

Unity Vehicle Simulation Environment, Driving Scenario Visualization Tool & Driving Scenario Generation Tool

License: Other

C# 26.06% ASP 73.94%

vehicle-simulation-toolkit's Introduction

Vehicle Simulation Toolkit

This toolkit provides building blocks for the development of simulated driving scenarios. Three components included are:

  1. Unity Vehicle Simulation Environment: Construct 3D environments with dynamic objects such as vehicles and pedestrians.
  2. Driving Scenario Vehicle Visualization Tool: Visualize driving scenarios in a 3D world from simulated or recorded data.
  3. Driving Scenario Generation Tool: Prototype scenario generation tool for crowdsourcing driving environments.

Unity Vehicle Simulation Environment

alt text

Creating realistic vehicle simulation environments fundamentally requires many different dynamic objects that interact with each other. Common dynamic objects include environmental signals, adjacent vehicles, and pedestrians. The Unity Vehicle Simulation Environment provides the scripts needed to create realistic driving scenarios using Unity. It includes dynamic objects and road generation scripts.

Note: This package includes scripts which are dependent on additional external libraries. The Unity Standard Assets is not included in the project. Please import them from the Unity Assets Store to fix dependencies.

alt text

Driving Scenario Vehicle Visualization Tool

This tool provides a means to visualize driving scenarios with from simulated or recorded data. It also captures images/videos from the scene at from any position desired. The tool also provides opportunities to explore computer vision algorithms by providing depth images and pixel-level labeled data sets.

  1. Provide visual feedback about a driving scenario
  2. Support research for creating large data sets of driving scenarios
  3. Assess performance of vision algorithms

Driving Scenario Vehicle Visualization API

alt text

This section provides details for the vehicle visualization API and explains how to provide data to the system in the appropriate format. All files are in JSON format and must contain the appropriate fields for the system. Files are placed in separate folders depending on the vehicle described. Check out the "Scenario Example" folder for a template.

Dynamic Agents (Vehicles and Pedestrians)

Agents use high quality detailed 3D models. Each agent in the scene must be described with a unique JSON file located in the folder. Vehicles must be placed in the vehicle folder and pedestrians must be placed in the pedestrian folder. The format is the following:

{ "time": Array.of(float), "x": Array.of(float), "y": Array.of(float), "z": Array.of(float), "phi": Array.of(float), "psi": Array.of(float), "theta": Array.of(float) }

Environment

Environment can contain a variety of features: Roads, signs, buildings. Roads can be made by using lanes coordinates or a custom road builder.

{ "x": Array.of(float), "y": Array.of(float), "z": Array.of(float), "LaneWidth": float }

Coordinate System

The vehicle visualization tool uses Unity's left handed coordinate system. All units are in meters and angles are in degrees.

Interacting with the Scene

C - Change the position of the camera. There are three positions available - first person, third person, and third person orbit. T - Toggle the target of the camera to another vehicle in the scene. R - Reset the scene. S - Stop the scene. P - Play the scene if stopped. Q - Quit.

Run the executable from the command prompt with a string containing the location of your scenario.

VehicleVisualizationTool.exe "...\Scenario Library\Scenario Example"

alt text

Driving Scenario Generation Tool

alt text

This is a prototype application to design and crowdsource driving scenarios to test autonomous vehicles in novel situations. It provides a simple user interface to add vehicles and pedestrians onto a virtual environment and add kinematic behaviors for each agent in the scene. The sensing of each agent is simulated (visual and depth) and can be used to test vehicle controllers. Future iterations of the application may include the ability to add more realistic surrounding driving environments and more detailed behavior models for surrounding dynamic agents.

alt text

vehicle-simulation-toolkit's People

Contributors

jonathanshum avatar

Watchers

James Cloos avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.