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eudaimonia-engine's Introduction

TO RUN:

Download a release version and run the .exe.
Needs to be running on a Dedicated GPU for the PBR shaders to work!
If you are on a laptop and are only getting hard colors without reflections, please use a GPU to run the application.

Overview

This repo contains 2 frameworks:

zero โ€“ a data-oriented Entity-Component-System header-only framework in C++17 eudaimonia โ€“ 3D game engine prototype built with zero

zero

"zero" is a header-only Entity-Component-System framework created in C++17.

eudaimonia

"eudaimonia" is a 3D PBR game engine prototype created in C++17 on top of the "zero" ECS framework.

demo

/Release folder contains "eudaimonia.exe" Keybind "F" toggles mouse lock.

to rebuild

  1. Install cmake > 3.10
  2. Open command terminal in root directory
    mkdir build
    cd build
    cmake ..
  1. Set "eudaimonia" as start-up project.
  2. Make sure you compile in "Debug" mode and target architecture is "Win32".

eudaimonia-engine's People

Contributors

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