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DesignPattern

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A showcase of design patterns in C#.

Behavioral

Command Design Pattern

Description
Command is a behavioral design pattern that encapsulates a request as an object that contains all the information about the request, including requests for queues or logs, allowing for much more complex architectures.

Strategy Design Pattern

Description
Strategy is a behavioral design pattern that allows you to dynamically change the behavior of an object by encapsulating it into different strategies

Creational

Singleton Design Pattern

Description
Singleton is a creational design pattern that lets you ensure that a class has only one instance, while providing a global access point to this instance.

Prototype Design Pattern

Description
Prototype is a creational design pattern that lets you copy existing objects without making your code dependent on their classes.

Structural

Adapter Design Pattern

Description
Adapter is a structural design pattern that allows objects with incompatible interfaces to collaborate. The object that joins these unrelated interface is called an Adapter.

Facade Design Pattern

Description
Facade is a structural design pattern that provides a simplified (but limited) interface to a complex system of classes, library or framework.

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