Comments (12)
@Kagamia For expandToolTip
, see my code in KENNYSOFT@a5ff4b5
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I think expandToolTip flag matters to that issue.
Only this Party Quest Set has that flag.
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Also, if the "parts" flag is on, then the 'typeName' should be "(Equip)" if there isn't exist 'representName'
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Hm, in SetItemTooltipRender.cs there is this part:
itemName = itemName ?? string.Empty;
typeName = typeName ?? "Equip";
if (!Regex.IsMatch(typeName, @"^(\(.*\)|(.*))$") && !Regex.IsMatch(typeName, @"^(\[.*\]|(.*))$"))
{
typeName = "(" + typeName + ")";
}
@Kagamia
Is it possible to move the "X Set Items Equipped" window to the right side, like in-game?
The item has the property expandTooltip
enabled which means there is a third window. Right now, WCR simulated both as second.
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@Sunaries That code is not related with this issue. it doesn't care about 'parts' flag.
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Yes, there are not any special flags defined in wz, so it can't be simulated perfectly same as the game, except hard coding.
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@Kagamia There are some special flags like expandToolTip
and parts
:)
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Yup. expandToolTip
does like the name suggests. It expands the tooltip window to having a third window since it's too big otherwise in the game.
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So, maybe the parts
make sense 😄
I've checked all set items with the parts
property, all of them are pet equip sets, and all of them are shown with Equip
tag.
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@KENNYSOFT Thanks, I'll read it.
Perhaps I will drop by to bring CombineProperties
to another place.
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I think @KENNYSOFT meant KENNYSOFT@a5ff4b5
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@Sunaries Oh right! thanks :)
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