Comments (5)
这是预期行为,因为您选中的不是一个gif节点。
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这是预期行为,因为您选中的不是一个gif节点。
感谢回复!但我还是不太明白您说的“选中的不是gif节点”,因为老版本(2.1.1)似乎没有这个问题
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显然您前后两张截图选中的是两个不同的wz节点。
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几个月前,KMS试图把游戏中所有的Canvas资源(也就是wz_png),集中移动到单独的文件夹(也就是_Canvas)和img下,在原来位置上以placeholder+__outlink的方式逻辑引用。
在第一张截图中,您选中的正是这个_Canvas文件夹下的节点,该img下只有资源文件,没有帧描述信息,这就是为什么我解释“您选中的不是一个gif节点”。
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显然您前后两张截图选中的是两个不同的wz节点。
确实是不同的节点,是我疏忽了,没仔细看节点的路径,甚至没注意到连数据都不一样,再次感谢您的回复!
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Related Issues (20)
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- QuickView NPC Tooltip Render doesn't display NPCs with an outlinked Default thumbnail HOT 1
- MapRenderer: transparency not applied to background color (argb) selection HOT 9
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- 对比客户端的文件,感觉好像把每个文件都对比了一下 HOT 2
- Add CuttableCount display support in QuickView HOT 1
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- All png files are not saved HOT 6
- MapRender 在高于 1920 x 1080 分辨率的显示器下,不会以 1920x1080 的分辨率窗口化 HOT 5
- 武器伤害上限加入单位 HOT 1
- 只会出现在 BUFF 中的技能 500061002 中的数值 #strX 无法正确被解析,能否将技能效果说明的部分隐藏 HOT 2
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