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KENNYSOFT avatar KENNYSOFT commented on July 3, 2024 1

OK!

Ah, I have a question too. Can I compare just about two imgs? When I compare like KMS v1.2.279 and KMST v1.2.41 then Commodity.img changes a lot, also KMST v1.2.41 and KMS v1.2.280 changes a lot. But I believe there's a few changes between KMS v1.2.279 and v1.2.280; so I want to compare just Commodity.img between two KMS versions.

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KENNYSOFT avatar KENNYSOFT commented on July 3, 2024 1

I have another idea. How about making functions to explore patch files? Before comparing, just seeing inside of patch file would be great function.

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Kagamia avatar Kagamia commented on July 3, 2024 1

@Sunaries Yes, you can open two different versions of base.wz (or other wz) together, and then click EasyCompare. It provides the same function as the comparer in the patcher.

image

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Sunaries avatar Sunaries commented on July 3, 2024 1

@Kagamia Thanks!

I have another suggestion. Add the option (through right-click on the directory) to extract images, like monster images, in bulk.

t

If you add an option "Extract in bulk", you would need to select a destination folder and then the extraction is in progress. It's useful if you'd like to have a lot of images from different monsters (or items, maps, skill icons etc.)

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Kagamia avatar Kagamia commented on July 3, 2024 1

@Sunaries
Okey~ considered as part of v2.1. 😄

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Kagamia avatar Kagamia commented on July 3, 2024 1

8880140 img skill1 frames

↑ like this? 😃

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Sunaries avatar Sunaries commented on July 3, 2024

Hey there,

What a milestone. Your software has really developed into something beautiful. You can be proud of that and good job for spending your efforts into this. 👏

What I would like to see next in WCR?

  1. Avatar module improved. The avatar module is a basic module that comes with WCR2 and it is considered a great feature because it shows what the equipment/pet/riding looks like.
    Right now, there are a few bugs with it such as: not showing specific equipment, action frames missing certain images,
  2. Comparer module improved. It's great that the program can export a HTML page with differences to show. I even colored mine to red (deletions), green (additions) and yellow. (changes)
    I'd like to show an advanced export system that makes it easier to post on forums/community boards. Here are some examples of what I mean:

New skill added in Comparer:

new
Raging Blow (new)
Description: Deals multiple blows to enemies in front of you. #cThe final two blows will always be criticals#.
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, #cThe final two blows will be criticals#)
New - maxLevel (30)
New - mpCon (20+2u(x/3))
New - damage (165+4
x)
New - attackCount (5)
New - mobCount (8)

Changed skill in Comparer:

change
Haku Perfected
Changed - description (Improves Haku's human-form skills.\nRequired Skill: #cHaku Reborn Lv. 10 or higher# -> Enhances Haku's abilities while in human form.\nRequired Skill: #cHaku Reborn (2nd) Lv. 10 or higher. #)
Changed - maxLevel (20 -> 15)
Changed - masterLevel (10 -> 15)

New item in Comparer:

new item
Dream Coin
Description: A coin you received for taking on Dream Defender. You can trade it for rewards with Mr. Flopsy, the Dreamweaver.
Items per slot: 999
Untradeable, Cannot be sold to NPCs

New mob in Comparer:

new item
OMNI-CLN
Level: 190
HP: 2,000,000,000
MP: 100,000
EXP: 0
Physical Attack: 22,000
Magic Attack: 24,000
Physical Defense: 120%
Magic Defense: 120%
Accuracy: 9,999
Avoidability: 750
KB: 1,000,000,000
MP Recovery: 10,000
Elements: Physical resistance, Holy resistance, Fire resistance, Ice resistance, Poison resistance, Lightning resistance, Dark resistance
Boss
Auto-Aggro
Cannot be knock backed
Fixed Damage: 1

(This boss has a property named fixedBodyAttackDamageR with a value of 50. Never heard of this property before. I assume it's 50% damage fixed when touching the body?)

etc.

  1. This issue fixed, so it can be closed? 😛

Kenny is working on a separate plugin that allows you to simulate enhanced equipment instead of clean equipment. He knows more about it.

What's the point of online chat in MapRender?

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KENNYSOFT avatar KENNYSOFT commented on July 3, 2024

Great milestone. Also I have some opinions:

  1. In fact, KMS and GMS surely use GDI, not GDI+. Its rendered result is completely different for English characters.

  2. How about language pack? :)

  3. I like Comparer and MapRender's new functions!

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Kagamia avatar Kagamia commented on July 3, 2024

@Sunaries
1> Momiji may be more professional on avatar simulation, I made Avatar plugin just for self-use at the beginning. It could provide some programmability functions to other module.

Are we really need a complete version?

2> 😃 Is this idea from southperry.net?

3> I'll fix it on my branch these days.

ex1: Wc1 could create custom equips with any properties, but was dropped after WcR2.
I'm worried about someone will use it for fraud. (In fact , existed)

ex2: IME and networking support. Just show our programming skill >.<

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Kagamia avatar Kagamia commented on July 3, 2024

@KENNYSOFT

1> Technically, Both GDI and GDI+ use Uniscribe as their shape engine. But it is tooooooo difficult to study.
Neither GDI or GDI+ privodes an easy-to-use shape/layout API, even an accurately measure function.

So is there a universal solution for GDI/Monogame? FreeType&harfbuzz? D2D/DWrite?

2> Language pack? Waiting for ver. 2.2 😆 It's really a 'big work'.

3> EKUI is an interesting library, if it is fully open source we could do more things with it.

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Sunaries avatar Sunaries commented on July 3, 2024

@Kagamia

2> 😃 Is this idea from southperry.net?

Yup, this way you simplify it and make it a bit better to read. Of course this can be optional for those who prefer to see the old style.

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Kagamia avatar Kagamia commented on July 3, 2024

@KENNYSOFT
emmm, You could write test code somewhere, and change EasyComparer.CompareImg to public temporarily.

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KENNYSOFT avatar KENNYSOFT commented on July 3, 2024

Oh, thanks. I'll try for that.

Also, my CustomItemRender plugin, which simulates item from some information file, is for integrate with my another project, which gets item info to file from KMS server using mobile application's packet. Yeah, I know that someone could make fake, so I will add some string like "this simulation is made from WcR2".

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Kagamia avatar Kagamia commented on July 3, 2024

@KENNYSOFT
Yes! I have imagined that things many years ago, and it can be easily achieved.

A patch file contains a list of instructions, which declare how a new file was built.
So we could build a virtual file and load as a WzFile, compare with origin files, and export comparison reports.

sealed class VirtualFile : System.IO.Stream {
  public VirtualFile(Stream PatchFilePart, Stream OldFile);
  public int Read(byte[], int, int) {
    //copy bytes from the patch file and old file to output buffer.
  }
  public void Seek() {
    //binary search from file parts cache.
  }
  public void Write(byte[], int, int) { throw; //virtual file is read-only. }

  private FilePart[] parts;
  private void PreLoad();
}

struct FilePart {
  public int InstType;
  public int Position;
  public int OffsetOrByteValue;
  public int Length;
}

The patch file itself can't do anything.

OK. The final issue is:
The implemention of Read() will actually access the source files RANDOMIZED, it could cause an efficiency bottleneck and can't avoid.

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Sunaries avatar Sunaries commented on July 3, 2024

Is it possible by comparing two versions, let's say KMS and KMST (without patching) to see what's different about it? Maybe a useful feature if you have to download a whole new client but cannot patch.

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KENNYSOFT avatar KENNYSOFT commented on July 3, 2024

Is that bulk exporting supported in LuaConsole?

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Kagamia avatar Kagamia commented on July 3, 2024

@KENNYSOFT Yes, Code example => https://github.com/Kagamia/WzComparerR2/blob/master/WzComparerR2.LuaConsole/Examples/DumpXml.lua

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KENNYSOFT avatar KENNYSOFT commented on July 3, 2024

Avatar: support mix colored hair would be fun! Already supported in KMS's ranking thumbnails.

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Kagamia avatar Kagamia commented on July 3, 2024

@KENNYSOFT 😃 How it looks like?

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KENNYSOFT avatar KENNYSOFT commented on July 3, 2024

@Kagamia Here's my character.

image
^ Yellow twinkle hair (36193)

image
^ Red twinkle hair (36191)

image
^ Mixed! (Yellow 50 + Red 50)

image
^ Mixed 2 (Yellow 50 + Green 50)

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Sunaries avatar Sunaries commented on July 3, 2024

@Kagamia Another suggestion: support for APNG format. (animated PNG)

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KENNYSOFT avatar KENNYSOFT commented on July 3, 2024

Yeah~ like HaRepacker :)

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Kagamia avatar Kagamia commented on July 3, 2024

@Sunaries I have tried to build a tool-chain to generate APNG animates months ago.

But I don't know the algorithm to reduce the file size (bgra ->indexed png with alpha channel). 😢

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Dban1 avatar Dban1 commented on July 3, 2024

I'd like to see a Export Avatar option! So after dressing up my avatar in WzComparer I can save it to my computer

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KENNYSOFT avatar KENNYSOFT commented on July 3, 2024

@Dban1 It's already implemented in my KMS version; @craftingmod made it. So @Kagamia you can see the codes :)

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Dban1 avatar Dban1 commented on July 3, 2024

@KENNYSOFT Yeapp! I'm aware of your version haha and that's really good, but it's all in Korean ;(
Though I can guess my way through the UI, I thought it'd be better if there was an English version of yours :)

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Kagamia avatar Kagamia commented on July 3, 2024

😭 I have changed my job last month, and then I'm still busy on business for the government.

As you see, I havn't update any featue since later October, the uncompleted version with D2D font system is also sleeping on my laptop.

Sorry for those are patiently waiting for WCR2 update. I don't know when I'll be free. 😢

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Dban1 avatar Dban1 commented on July 3, 2024

@Kagamia Thanks a lot for getting back to us! The most important thing is that you are still responsive to us and the project :) I am taking computer sciences next year and right now I know very little. Hopefully in the future I can contribute lots as well!

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KENNYSOFT avatar KENNYSOFT commented on July 3, 2024

Yeah~ Hmm, I think Language pack is the most needed part to give my codes to the main project :)

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Dban1 avatar Dban1 commented on July 3, 2024

Is it hard to code?

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KENNYSOFT avatar KENNYSOFT commented on July 3, 2024

I don't know, cause I haven't considered it at all.

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