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Kagamia avatar Kagamia commented on July 3, 2024

Re: problem2:

//line: 182
//measure itemType's text width
  var layoutSize = g.MeasureString(typeName + "...", GearGraphics.EquipDetailFont2, MAX_WIDTH, fmtItemType);

+"..." could be dropped, it makes layoutSize a bit wide than its real size.


Re: problem1:
Annoying word-wrap appears everywhere 😢

Actually, both GDI and GDI+ support word-wrap/word-break in their format flags, but we cannot set line space with neither of them, default line space is based on the font which you selected. So I have to layout the words manually.

Replace GDI/GDI+ drawString function with GearGraphics.DrawString may solve this issue. If you don't care about pixel-level-perfect simulation of the game, just add TextFormatFlags.WordBreak into your code.

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Sunaries avatar Sunaries commented on July 3, 2024

@Kagamia

Thanks! I dropped + "..." and it fixed the issue.

fix

&

fix2

Thank you!

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