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A simple Unity project that introduces many of Unity's cooler advanced concepts.

License: MIT License

C# 84.27% HLSL 1.99% ShaderLab 13.74%

simpleincremental's Introduction

SimpleIncremental

Documentation can be found on the Wiki

Join us on Discord

Before contributing: Contribution Guidelines

Don't be a jerk: Code of Conduct

Feature requests and bugs: Bugs/issues

A simple 2D incremental game built in Unity that implements:

  • A dynamic inventory system
  • Ranged and Melee attacking
  • Physics based movement
  • A scriptable object event system
  • Data-driven stat calculations (Hook and Augment systems)
  • And more!

This project is Open-Source and is covered by an MIT license. This project can be used as a template, reference, or a base for any of your own projects. The current art is all public domain or CC-BY, but will eventually be all public domain.

If you do use this project or its components, you are not required to give attribution. However, please consider contributing some of the scripts and ideas you come up with to this project via a pull-request or documentation.

simpleincremental's People

Contributors

erikoverflow avatar raganvald avatar voley avatar ebos avatar

Stargazers

kacevoid avatar

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